marcan changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<bloom> never_released: 🎉
<bloom> ". This is encoded like (and possibly is) a store to device memory, and can move one 16-bit register to initialise a 16-bit uniform, or two consecutive 16-bit registers to initialise a 32-bit uniform"
<bloom> on Mali, the equivalent operation is genuinely a general-purpose store, mapping the uniform register file as a generic output for a compute shader
<chrisf> so can we do big strided & masked stores to uniform space just like device space stores?
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<dougall> Hey - I cleaned up and pushed my hardware testing code, based on wrap.dylib. It's uncomfortably hacky, but it's been my most useful tool in verifying instruction behaviour so far. Happy to help if other people want to mess with it :)
<bloom> dougall: I'm generally afraid to modify the code in hwtestbed because any changes to how it configures the GPU might break all the tests"
<bloom> I know this feeling uncomfortably well lol
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