ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> @AsahiLinux Apple M1 GPU work in 12 hours. (At noon on July 24, Eastern Daylight Time.) Agenda: reverse-engineer cube maps, and maybe add OpenGL 3 features. See you there!
<alyssa> Copy paste is hard. Let's try that again.
<alyssa> I'll be livestreaming @AsahiLinux Apple M1 GPU work in 12 hours. (At noon on July 24, Eastern Daylight Time.) Agenda: reverse-engineer cube maps, and maybe add OpenGL 3 features.
<xerpi[m]> Awesome :)
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<robinp> alyssa / bloom: unfortunately your +12 hours my time and I need to get my jab early tomorrow morning. If I could please pre-ask a couple of questions for the stream (don't feel obliged to answer :)
<robinp> what do you see as the roadmap for getting M1 GPU going ? For instance are you going to try and implement most of OpenGL before looking at say Vulkan ?
<robinp> whats the best way to try and get into graphics (like how did you become interested ?)
<robinp> where do you need help ? (if any at the moment)
<robinp> thanks :)
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<alyssa> ☁️ On air - https://twitch.tv/asahigpu ☁️
<xerpi[m]> So if the HW doesn't support cubemap texture sampling you could always do it by SW by doing vector-to-plane intersections?
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<alyssa> wth
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<alyssa> ...I left the stream running for 30 min. D'oh. This was.. decidedly unintentional >_>
<alyssa> Argh.
<alyssa> Regardless, uh, back on air I guess.....
<alyssa> (Womp womp.)
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<faisk> jjj
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<dottedmag> alyssa: Open TextEdit.app, then Cmd+Shift+C, and in the popup you'll have a picker
<dottedmag> alyssa: Please check again: wasn't it green component that was wrong?
<dottedmag> alyssa: sorry, nevermind
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