ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> I should do M1 GPU stuff
* alyssa doesn't know what M1 GPU stuff to do
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<alyssa> Okay. No point laying about for hours feeling tired, let's write some Asahi GPU code
<alyssa> If marcan is being productive, so should I :>
* alyssa inserts headphones
<alyssa> Broadway is being piped into my brain. Let's go!
<jn> better Broadway than Broadcom
<alyssa> Truly
* alyssa rebases
<alyssa> Problem -- Metal's discard is in fact demote, not discard
<alyssa> Discarded threads are still active as helper invocations
<alyssa> (DirectX behaviour, I think)
<alyssa> GL doesn't want that, wonder if we can force it
<alyssa> let's see what moltenvk does
<alyssa> Maybe it doesn't handle it correctly? :|
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<alyssa> am I going to start running GLES3.1 tests? yes.
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<alyssa> am I going to nerdsnipe myself into implementing compute kernels? *sweats*
<alyssa> oh that wants MRT. fine
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<alyssa> I'm really proud of this wacky thing
<alyssa> note to self -btexture:texture-filter=mipmap is broken
<alyssa> also -bshading:shading=gouraud is broken was it always like that
<alyssa> oh but only when run in sequence, ugh
<alyssa> bad dirty tracking maybe
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