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<sravn>
tzimmermann: For the via series, do you think we shall wait for feedback from Kevin before I apply them? He has so far not been vocal, but it may be due to mail challenges as my current ISP (smtp provider) uses STARTTLS and that fails when I send mail to him
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<tzimmermann>
sravn, no idea. he should be subscribed to dri-devel
<tzimmermann>
but maybe javierm has comments. there was a recent deiscussion about the future of the dri1 drivers
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<tzimmermann>
sravn, BTW i noticed that you've been more active recently. welcome back :)
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<javierm>
tzimmermann, sravn: I was planning to take a look later today but I did a quick glance to v1 and looked good to me. So I'm OK if you just push since Thomas acked it already
<tzimmermann>
from my POV, i'd like to see us move forward with the appraoch and simply put openchrome next to the old code
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<sravn>
tzimmermann, javierm: I will give Kevin one more day to respond and barring no other comments I push the commits.
<sravn>
tzimmermann: Yeah, house renovation is not done but all the urgent stuff is more or less finished. So there is some hobby time available again
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<KunalAgarwal[m]>
Will FBO give missing attachment error if we attach only color buffer and not depth and stencil buffers to it? And I hope it should work without attaching them too
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<pq>
KunalAgarwal[m], FBO can work with color buffer only.
<emersion>
hm, i think i've seen depth buffer FBOs…
<javierm>
tzimmermann, sravn: that sounds good to me. As a follow-up I think we should move all legacy drivers to a drivers/gpu/drm/dri1/ and s/DRIVER_LEGACY/DRIVER_DRI1
<javierm>
I started writing a RFC patch-set for that but got dragged by internal tasks
<pq>
emersion, yes, you can use a depth buffer with FBO if you want.
<emersion>
oh, i misunderstood the question
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<JoniSt>
Mesa MR !17338 should *really* be good now... Fingers crossed :)
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<dcz_>
neither setting GL_NEAREST on the sampler, nor rebinding the dmabuf texture made any difference, my shader is still getting 0.
<dcz_>
I think I'm going to have to reduce this problem to make any progress
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<jekstrand>
dj-death: !17013 is reviewed so I think we can pull it in.
<jekstrand>
dcbaker, rather
<dcbaker>
okay, I assigned it to marge. If CI goes well it'll be in the release today
<jekstrand>
:+1:
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<alyssa>
jenatali: to make clear my position the windows futex stuff--
<alyssa>
I don't care what happens with the Windows/Mesa builds one way or the other. Working on win7, broken on win7, portable, nonportable, futexes, c11 mutexes -- it's all the same to me
<alyssa>
and whether you intended to become it or not, you're the _de facto_ Mesa/Windows maintainer
<jenatali>
Yep, I know
<alyssa>
so your judgement goes there
<alyssa>
what I *do* care about is avoiding the churn across the whole tree
<jenatali>
Agreed
<alyssa>
Given that we don't need debug builds on Windows 7, it seems the futex on w8+ and no debug (i.e. more status quo) on w7" is the best of both worlds, and we can punt on the w7 question?
<jenatali>
We don't even need to punt on it, that's the answer to the question right there
<alyssa>
fair enough ^_^
<jenatali>
The weird thing about Windows compared to what you're used to (probably) is that you can really build it once and run it everywhere - meaning we can't just detect that you're building it on Win7 vs Win8/10, it needs to be a configuration option so you can build on Win10 and still ship to Win7
<alyssa>
Admittedly I am confused ... have debug builds been broken on Windows this entire time? how has nobody complained before?
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<jenatali>
It's not that debug builds are broken, but debugging tools
<jenatali>
We've got something that's the equivalent of helgrind or valgrind or something that lets you debug mutex usage, but if you try to turn that on and your mutexes are statically initialized, you just crash because the debug info for the mutex wasn't allocated
<alyssa>
I see
<alyssa>
d3d12 and dozen were done without that tool I guess?
<jenatali>
Yep
<jenatali>
Or I think kusma might've cleaned up just enough that it didn't blow up in basic scenarios?
<alyssa>
admittedly I don't remember the last time I used helgrind or tsan
<jenatali>
But yeah it'd be nice to get the point where all full mtx objects weren't statically initialized, and simple_mtx objects can be
<alyssa>
usually when I hit a data race I just cry ;p
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<jenatali>
So I think that futex MR is good to go, just going to give it a little more time in case anybody else has more opinions, I'll merge it later today or tomorrow and then as far as I'm concerned, simple mutex initializers can drop the _NP non-portable bit
<jenatali>
alyssa: The one problem with being the de facto Windows maintainer is that it's difficult to get anybody else to care enough to actually review things that only really affect Windows :P
<jenatali>
So I can either get other people on my team to review it, but since it's common code I'd rather not merge it with just that... or else it sits forever
<jenatali>
Like !12964
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<alyssa>
jenatali: story of my life.
<alyssa>
I assume you don't want to review mali stuff in xchg for me reviewing windows stuff? ;-p
<jenatali>
I mean... if it's an actual review, sure, but I can't promise that mine would be since I know next to nothing about Mali lol
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<DrNick>
I'm sure glad Firefox logs *** MESA_GLSL_CACHE_DISABLE is deprecated; use MESA_SHADER_CACHE_DISABLE instead *** thousands of times per day, very useful
<HdkR>
Why are they disabling the shader cache is a good question.