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<mntmn>
marex: can you point me to your etnaviv resource tracking MR again? my memory is foggy but i remember there is something i should probably include
<marex>
mntmn: I got a report of some real weird chromium / touch / dropdown menu placement thing
<marex>
it only happens with touch input though
<marex>
and there were chromium / ozone patches for this
<lynxeye>
mntmn: 7603 isn't really that controversial, just need to land 8106 first and then rebase on the new interface.
<marex>
lynxeye: so while you are here, have you seen the chromium / touch problem before ?
<marex>
lynxeye: also, the neverball points is something I should finish, the code is pretty much there
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<lynxeye>
marex: nope, never heard of such problems before
<mntmn>
lynxeye: ok cool
<mntmn>
marex: why do you think mesa has something to do with popup menu placement?
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<marex>
lynxeye: presumably because you use WPE instead ?
<lynxeye>
marex: We still have some chromium projects, but they aren't fast to update to new chromium and weston versions. So maybe we just don't see those issues yet.
<marex>
that should fix the neverball point sprites, for both NIR and TGSI
<marex>
lynxeye: it happened somewhere around 77ish
<marex>
mntmn: after looking into the chromium code, I no longer do
<marex>
the next oddity of neverball is that "reflection" on the logo
<marex>
that is implemented somehow using stencil+face without any extra shader program and that seems to be broken on etnaviv
<marex>
gles2 stencil+face seems to pass deqp tests though
<lynxeye>
marex: While the test suites got a lot better over the years, API usage from real apps is always a bit more creative than the tests ;)
<marex>
lynxeye: is there a gles1 testsuite now ?
<lynxeye>
marex: Who cares about GLES1? Khronos didn't have a CTS requirement for GLES1 AFAIK and no third party is going to care enough about GLES1 at this point to do the work...
<marex>
lynxeye: neverball cares about gles1 :-)
<mntmn>
marex: why not use desktop GL?
<marex>
mntmn: neverball cares about desktop gl1 :-)
<mntmn>
yeah
<marex>
it is equally broken in both
<lynxeye>
At least piglit should cover a bit of desktop gl1
<marex>
lynxeye: not this part ;-)
<marex>
lynxeye: although I think I might've seen some piglit which did tangentially cover this problem
<marex>
austriancoder: how do you add these labels in FDO gitlab ?