ChanServ changed the topic of #etnaviv to: #etnaviv - the home of the reverse-engineered Vivante GPU driver - Logs https://oftc.irclog.whitequark.org/etnaviv
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<tomeu> lynxeye: hmm, the blob seems to be flushing VIVS_GL_FLUSH_CACHE_SHADER_L1 along depth and color
<lynxeye> tomeu: flushing shader l1 makes sense, as it's the cache for shader stores. But I thought you already did flush it after the thread walker kick?
<tomeu> yeah, but the blob also does it in a separate cmdstream submission
<tomeu> during buffer allocation
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<lynxeye> tomeu: Note that the blob does quite a bit of overflushing (not that etnaviv would really be any better) in some situations, so I wouldn't strive to fully replicate what the blob is doing.
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