ChanServ changed the topic of #etnaviv to: #etnaviv - the home of the reverse-engineered Vivante GPU driver - Logs https://oftc.irclog.whitequark.org/etnaviv
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<citral_> Hello, I'm trying to run a love2d game on a jz4770 soc with a vivante GC860, on kernel 6.8 and mesa 24.0.4, and getting "MESA: error: etna_draw_vbo:307: compiled shaders are not okay" errors, does it sound familiar and/or could you guide me on how to debug it?
<austriancoder> citral_: maybe the generated shaders are too big. ETNA_MESA_DEBUG=dump_shaders NIR_DEBUG=print might provide some information.
<citral_> seems so yes, ok
<citral_> running out of ram for a start
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