<citral_>
Hello, I'm trying to run a love2d game on a jz4770 soc with a vivante GC860, on kernel 6.8 and mesa 24.0.4, and getting "MESA: error: etna_draw_vbo:307: compiled shaders are not okay" errors, does it sound familiar and/or could you guide me on how to debug it?
<austriancoder>
citral_: maybe the generated shaders are too big. ETNA_MESA_DEBUG=dump_shaders NIR_DEBUG=print might provide some information.
<citral_>
seems so yes, ok
<citral_>
running out of ram for a start
pcercuei has joined #etnaviv
Leopold_ has joined #etnaviv
Leopold_ has quit []
szemzoa has quit []
lynxeye has quit [Quit: Leaving.]
citral_ has quit [Quit: WeeChat 4.1.1]
mvlad has quit [Remote host closed the connection]