ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel driver has landed in mainline, userspace driver is part of mesa - Logs at https://oftc.irclog.whitequark.org/lima/
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<rellla> are there still bugs? :)
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<enunes> rellla: I think something that can still be improved and can benefit applications is ppir. even some glmark2 benchmarks seem to be bottlenecked mostly by fragment shaders at this point
<rellla> enunes: do you have sth special in mind?
<enunes> rellla: I think merging instructions in general, for example something I was looking at some weeks ago was branches, we are still defaulting to creating a separate instruction just for the branch
<enunes> another thing I noticed was fragcoord, we are inserting a bunch of code for transformations that the binary compiler simply doesn't, I wonder if we need that
<enunes> seemed to be related to some pipe caps that set which corner is the origin, or something like that
<enunes> I'm sure there are other places that can be improved, maybe by looking at the shader output for some popular applications
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