ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
<icecream95> alyssa: Are the requirements minimal enough that returning a number with an exponent that's off by 127 is okay?
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<alyssa> err......
<alyssa> that, er, no i don't think so....
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<HdkR> robclark: Random OT question. Is the Chrome/ChromeOS Android compatibility layer open source? It's a hard topic to search for
<robclark> I think the wayland glue layer is all in the open src chromium tree.. the android side of it is maybe not all open src for android reasons
<HdkR> Huh
<robclark> I don't really claim to understand the reasoning on android side of things.. I guess some things like play store access are a bit more tightly controlled but a lot of it is just boring plumbing
<HdkR> It's a bit weird because yea, it's just plumbing everything
<robclark> android folks are weird
<robclark> but.. I deal with it.. modulo fex we don't really have any insteresting/challenging workloads for arm specific gpu drivers
<HdkR> Not many projects bring 50k new applications with significantly harder requirements than every previous game :D
<robclark> play store has some interesting workloads.. but at the same time they are things that aren't just dumb for mobile GPU's (ie. not relying on a bunch of legacy gl things)
<HdkR> :D
<HdkR> Proton will likely be working in a week or two. So wackload of Windows games will just work
<robclark> ofc at this point in time, moar fps is a lot more cpufreq / gpu-devfreq tuning than mesa opts.. having best shader compiler in the world does no good if you are running at low freq when you should be running in go-fast mode ;-)
<robclark> (esp when vblank stalling enters the picture)
<robclark> (and then there is the time you realize you need to fake GL_RENDERER to get games to not throttle themselves :-/)
<HdkR> I look forward to Freedreno lying saying it is some desktop GPU
<robclark> heh, tbf android games would be equally confuses about a desktop GPU as unknown open src drivers
<robclark> but with my recent patches, you can use env vars to override thanks to driconf
<HdkR> I'm sure a few of those SHIELD optimized games would benefit from an override
<HdkR> Only a few of those on Android though
<robclark> if you've got a list of games, I could take a look
<robclark> I've been going thru play store games trying to find things that need overrides
<robclark> mostly just going thru things that rank highly on play store.. but I guess that is just scratching the surface
<HdkR> The one I remember off hand is Dead Trigger
<HdkR> It very well could have updated to ES 3.0 though
<robclark> I'll take a look.. mostly I've just been trying qcom vendor/renderer strings but maybe I need to expand my treachery :-P
<HdkR> That one was Tegra 4 era if you need a target to shoot for
<robclark> was tegra4 before or after nv gave up on their half bakes mobile gpu?
<robclark> probably not interesting if before
<HdkR> Tegra 4 was the final mobile GPU before kepler being pushed in to mobile space
<HdkR> Supports a bunch of ES 3.0 things but not quite ES 3.0 :D
<robclark> ok.. probably not interesting I guess
<HdkR> Trying to sideload most any of the Lightspeed Studios ported games wouldn't work sadly
<robclark> even small core a6xx is going to run circles around the nv mobile gpu... newer things with a lot more memory bandwidth might be interesting but games that optimize for that are maybe not optimized right for tilers
<HdkR> https://play.google.com/store/apps/dev?id=7748882896084752769 Most of the bigger games here require GL 4.x, which Android doesn't expose GL :(
<robclark> I wonder what patches nv has for desktop gl on android..
<HdkR> Biggest one is that it rips the Android libEGL out. Which is woefully underequipped to handling libGL
<robclark> right
* icecream95 wonders why the window stops updating for DarkPlaces running with Gallium Nine when panfrost_clear_render_target is called
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<icecream95> It seems that util_blitter_clear_render_target is not restoring the clear colour...
<icecream95> But... the clear colour is just vertex attributes, so it shouldn't affect anything else...
<icecream95> Ohhh.. or is it because the clear colour's alpha makes it so that the final frame ends up fully transparent, so it doesn't change anything when Wine composites it to the virtual desktop
<HdkR> Woo RGBA versus RGBX?
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<macc24> HdkR: you might want to look into https://github.com/Anbox-halium/ which confusingly isn't related much to anbox aside from fact that they both run android apps in a container afaict
<HdkR> I've not really looked at any Android container projects
<HdkR> I personally don't have a desire to run any Android application
<macc24> anyway i just popped here to say i'll be gone, if any one of y'all needs to reach me good luck :p
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