ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
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<tolszak>
tomeu: Hi, following happened on 5.14 Odroid N2+: https://pastebin.com/eiZhyPyE, should I submit it or perhaps it is fixed in later releases?
<tomeu>
tolszak: so it looks like the client closed their GPU device FD while some jobs were still in flight?
<tolszak>
tomeu: Possible, but still userspace shouldn't crash kernel right?
<tomeu>
sure, it shouldn't happen, just trying to understand in what conditions this happened
<robmur01>
looks like the same old thing that was fixed in 5.15
<tolszak>
robmur01: Ok, thanks. Currently I don't have easy way to test it with 5.15 but will be back with the bug if it happens there too.
<robmur01>
the key commit should be 7fdc48cc63a3 ("drm/panfrost: Make sure MMU context lifetime is not bound to panfrost_priv") - that fixes the worst of the raciness
<tolszak>
robmur01: tomeu: Regarding this issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5605 . I was able to determine that sampler works OK, the issue happens also without texture, for some reason when scale is > 15.170372 e.g. it starts with 15.170373. So when scale is > 15.170372 the glitch happens when it is <= 15.170372 it doesn't.
<tolszak>
PAN_MESA_DEBUG=trace doesn't change between those 2 different scale values.
<tolszak>
If I interpolate texture coords instead of changing vertex coords then it works alright. Seems like the issue is somewhere after output of vertex shader and before input to fragment shader
<tolszak>
tomeu: robmur01: Any hint where to look more?
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<robmur01>
sorry, I'm just kernel guy; the actual graphics side of things is completely beyond me :)
<tolszak>
robmur01: Thanks and sorry for bothering.
<tomeu>
tolszak: hmm, that's already quite a bit
<tomeu>
so scaling is something quite high level, can you reduce that to uniform values or something else at the driver or gpu level?
<macc24>
imageine not knowing a bit about everything