ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
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<alyssa> depth function / stencil from shader on v9.xml can't possibly be right
<alyssa> note to self : check both again
<alyssa> depth function is right, let's see where stencil from shader really is
<alyssa> also interestingly, the blob switches from "force early" to "weak early" when depth func goes from "force early" to "weak early"
<alyssa> er
<alyssa> also interestingly, the blob switches from "force early" to "weak early" when depth func goes from "less" to "always"
<alyssa> Trying every depth func
<alyssa> It's "weak early" if the depth func is never/always and "force early" otherwise
<alyssa> That is -- we force early iff non-trivial depth testing
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<alyssa> Ah ha "stencil from shader" is actually 0:30
<alyssa> Silly typo.
<alyssa> todo for r/e on valhall:
<alyssa> - lots of texture things. how is the resource specified? offsets? ms index?
<alyssa> - flat varyings (ld_var_flat instruction?)
<alyssa> - ARSHIFT instruction?
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<alyssa> LD_VAR_IMM_F32.v3.f16 means "load 16-bit varyings as 32-bit"
<alyssa> this is maybe a bit backwards from what you'd expect but shrug
<HdkR> Makes sense to me :D
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