ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<ajax> glxinfo: ../src/util/xmlconfig.c:1266: driQueryOptionb: Assertion `cache->info[i].name != NULL' failed.
<ajax> serves me right for trying kopper again
<zmike> hm I thought I fixed that
<zmike> what driver are you running on?
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<ajax> radv. this with LIBGL_DRI[23]_DISABLE set. without those i get radeonsi instead
<zmike> oh
<zmike> yea don't use any of those anymore
<zmike> if you set zink it'll just work
<zmike> or at least it should
<zmike> and does here
<ajax> set zink meaning GALLIUM_DRIVER= ?
<zmike> no
<zmike> only MESA_LOADER_DRIVER_OVERRIDE=zink
<zmike> I fixed it
<ajax> woo yeah there we go
* ajax adjusts his wrappr script
<ajax> handful of glx failures which mostly look like not handling non-window drawables
<zmike> yup
<zmike> pbuffer has no way to pass that info through to the loader
<ajax> *cracks knuckles*
<zmike> haha
<zmike> at this point I'm considering everything in the non-zink patch "done" from my pov because further changes would be too hacky even for me
<zmike> more finesse is required
<zmike> got some more zink updates coming now that I'm off nvidia though
<ajax> glmark2 cel shading test crashes? weird
<zmike> not that weird, I've made a lot of changes over the past week while on nvidia
<ajax> ... when i run the whole thing, but not when run in isolation
<ajax> whatever. i'll see what i can do about the non-window stuff
<ajax> ooh, and EXT_swap_control. that'll matter.
<zmike> you just need to pass the drawable type through far enough that the loader hook can trigger the !is_window case I think
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