ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<anholt> zmike: you've probably noticed, but I'm putting together the CI bits for zink asan https://gitlab.freedesktop.org/anholt/mesa/-/commits/ci-zink
<anholt> we'll see if those xfails are stable.
<zmike> anholt: nice
<zmike> I have a glcts patch on gerrit which fixes a ton of asan fails in cts itself
<anholt> excellent!
<zmike> and I'm still trying to work through all the asan fails in zink itself...think I'm down to 2 now?
<zmike> (this is glcts+gtf+deqp)
<zmike> need to do another run now since I got sidetracked trying to fix gl_spirv+xfb
<zmike> if I can do anything else to help lmk
<zmike> anholt: actually, I'm going to be using dynamic rendering in the nearish future, so you should probably land those lavapipe patches you dropped from the other day
<zmike> otherwise none of zink will pass asan
<ajax> doesn't actually get intervals other than 0 or 1 right yet, but
* ajax cracks knuckles, takes aim at GLX_EXT_texture_from_pixmap
<zmike> ajax: awesome!
<zmike> kinda weird you had to pull in nir deps for the frontend
<ajax> needed zink_context.h, which itself needed...
<ajax> probably there's an opaque type hack i could have done