ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
<airlied> dEQP error: glcts: ../src/gallium/drivers/zink/zink_kopper.c:513: zink_kopper_present: Assertion `res->obj->acquired' failed.
<airlied> seeing quite a few of those
<airlied> dEQP error: glcts: ../src/gallium/drivers/zink/zink_kopper.c:507: zink_kopper_present: Assertion `!res->obj->present' failed.
<zmike> hm
<zmike> you updated?
<zmike> I fixed a case of that earlier
<airlied> yeah seeing on main on zink on radv
<zmike> will check it out tomorrow
<zmike> I always run cts on release builds so not surprising I don't see those
<zmike> though I think cts image for radv uses debug builds?
<zmike> or maybe not 🤔
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<orbea> seems like this header is not being generated before its actuall used?
<orbea> ../mesa-9999/src/gallium/frontends/dri/kopper.c:33:10: fatal error: zink/zink_instance.h: No such file or directory
<zmike> ergh not this again
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<ajax> oi. that might be tricky.
<zmike> yeah those are the worst
<ajax> how much of zink_instance.h does that file need, and is it any of the actually-dynamic bits
<zmike> it's for zink_kopper_update()
<zmike> 🤔
<zmike> ok I think I can make that go away
<ajax> dangit, dave beat me to !15280
<ajax> wonder if it accidentally fixes my swapinterval thing
<zmike> ah yea wasn't sure you were gonna get to it before weekend
<ajax> apologies, minor fire drill today, had to drive into town for a bit
<zmike> np, I figured you were busy
<zmike> as we all are
<ajax> zmike: what did you need the VK_ERROR_NATIVE_WINDOW_IN_USE_KHR handling in kopper_CreateSwapchain for?
<zmike> ajax: nvidia
<zmike> they have some bizarro wsi implementation that's like 50/50 functional in my testing
<zmike> need to get back to that and see if they've tipped the scale one way or the other in the past couple months
<ajax> hah, okay, figured out the crash i was getting for swapinterval
<ajax> and it should also fix your review feedback about set-before-realize
<zmike> noice
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<orbea> zmike: it builds now, thanks