ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<anholt_> https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22065 so we're going to have zink+tu vs freedreno perf jobs running shortly, and a dashboard with results.
<anholt_> the plan is to do this for intel as well. maybe radv some day.
<zmike> oh boy
<zmike> can't wait to find out that my whitespace cleanup accidentally the whole perf
<anholt_> limited by the quality of the single-frame tracing, of course. the plan for that is to move to having 6 frames that we loop, so that you don't have dependencies if the game is recycling buffers every 2 or 3 frames.
<zmike> I'm still puzzled by the efficacy of it
<anholt_> hm?
<zmike> certainly it's useful as a reference for A against A over time (e.g., tracking zink perf against itself) but between drivers seems a bit more nebulous
<zmike> ...which is not to say that it's not useful, just that I'm confused
<anholt_> do you feel that between-driver comparisons are not useful?
<anholt_> (I'm not sure what you're getting at)
<zmike> I'm not sure whether they are or are not
<zmike> is what I'm saying
<zmike> any cpu-intensive trace seems to be not super useful since the perf varies wildly from driver to driver
<zmike> but more gpu-based stuff is a bit closer to actual benchmark territory
<anholt_> the trace perf results are supposed to be tracking only gpu time
<anholt_> (it uses time elapsed)
<zmike> I've actually had some traces which don't work with time elapsed somehow
<anholt_> which is dubious in its own way
<zmike> which is another oddness
<zmike> in any case, it'll be neat to have a dashboard up to look at
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