ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
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<neobrain> When running zink on lavapipe with LP_NUM_THREADS=0 and ZINK_DEBUG=nobgc,flushsync, some processing still seems to happen on a thread... any idea where I can find where that thread is spawned?
<neobrain> (background is I'm trying to debug a crash in fex's vulkan thunks, but it's difficult to pin down the actual source of the crash since it happens in some thread worker. Working without functioning gdb doesn't help D:)
<dj-death> neobrain: if I remember there is a thread to compile pipelines
<dj-death> neobrain: I think it's using util_queue_add_job() to do that, so not really spawning thread directly itself
<neobrain> Ah yes, that seems to be it. thanks :)
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