ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
Sid127 has joined #zink
graphitemaster has quit [Remote host closed the connection]
graphitemaster has joined #zink
<austriancoder> zmike: what steps are needed to run zink with a non-mesa vulkan driver?
<DodoGTA> austriancoder: Do you mean the NVIDIA driver?
<austriancoder> DodoGTA: or any other binary only vulkan driver like the one from amd
<fdobridge> <m​tijanic> This works for the NV driver. I'm not sure if all three are necessary: `__GLX_VENDOR_LIBRARY_NAME=mesa MESA_LOADER_DRIVER_OVERRIDE=zink GALLIUM_DRIVER=zink glxgears`
<fdobridge> <m​tijanic> Assuming you have libglvnd, which I expect everyone does nowadays?
<fdobridge> <!​DodoNVK (she) 🇱🇹> Except the single fglrx user I guess
<zmike> just set up your vulkan env like you would for a mesa driver
<zmike> there's no difference
<zmike> austriancoder:
<austriancoder> thx
<MoeIcenowy> Well on Xorg with a non-modesetting DDX I think LIBGL_KOPPER_DRI2=1 might be needed too
karolherbst has quit [Read error: Connection reset by peer]
karolherbst4 has joined #zink
karolherbst4 has quit []
karolherbst has joined #zink