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<modwizcode>
huh
<modwizcode>
Probably just me forgetting to go back and update with a real address while working on the emulator stuff. Thought I'd pulled that address from a stream.
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<marcan>
fwiw I think it's dynamic to some extent on real HW
<marcan>
IIRC it changed with an iBoot update
<marcan>
but it's consistent between boots and such
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<sven>
yeah, it's always been the same between boots for me even when e.g. HDMI is disconnected
<sven>
iBoot also seems to map a constant length that's e.g. much larger than what it needs for full hd
<sven>
(probably for retina displays)
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<marcan>
it calls that "VRAM" somewhere IIRC
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<sven>
makes sense
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<modwizcode>
Does the GPU get any dedicated memory? Or is it like totally UMA split?
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<never_released>
modwizcode: UMA
<never_released>
all the way
<modwizcode>
never_released: so the framebuffer chunk is just "some random memory then"?
<never_released>
yes
<modwizcode>
Interesting
<never_released>
same chunk for same device/iBoot version in general
<modwizcode>
I need to build up a more complete idea of the memmap overall so that I can reason about things better
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