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16:51
<
bloom >
Confession - I'm a visual debugger.
17:13
* bloom
wonders why her texture instructions are going to /dev/null
17:32
<
bloom >
where have i seen that before
17:32
<
bloom >
oh.. elsewhere in magic.c
18:07
<
bloom >
I'm so ready for linux on this machine ;-D
18:07
<
brentr123[m] >
Its gonna be the fastest Linux machine ever
18:07
<
brentr123[m] >
Literally 🔥
18:08
<
bloom >
(For context -- that is glmark2's desktop scene, demonstrating framebuffer objects, tilebuffer reload, and competent register allocation)
18:09
<
bloom >
So all that's left for glmark is `discard` for ideas, Z24S8 attachments for shadow/refract, and hooking up u_blitter for terrain
18:12
<
bloom >
wonder how hard it'll be to get z/s attachments ...
18:13
<
bloom >
Only thing on my list that's actually /scary/ in any way
18:13
<
bloom >
(Scary because there is weird kernel/firmware things here)
18:17
<
bloom >
refract also needs blits, apparently.
22:23
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