ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<bloom> Confession - I'm a visual debugger.
* bloom wonders why her texture instructions are going to /dev/null
<bloom> ffff8212
<bloom> where have i seen that before
<bloom> oh.. elsewhere in magic.c
<bloom> I'm so ready for linux on this machine ;-D
<brentr123[m]> Its gonna be the fastest Linux machine ever
<brentr123[m]> Literally 🔥
<bloom> (For context -- that is glmark2's desktop scene, demonstrating framebuffer objects, tilebuffer reload, and competent register allocation)
<bloom> So all that's left for glmark is `discard` for ideas, Z24S8 attachments for shadow/refract, and hooking up u_blitter for terrain
<bloom> wonder how hard it'll be to get z/s attachments ...
<bloom> Only thing on my list that's actually /scary/ in any way
<bloom> (Scary because there is weird kernel/firmware things here)
<bloom> refract also needs blits, apparently.
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