ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<phire>
This is the kind of question that ends with 14 hour streams.
<phire>
it really shouldn't be hard, but there is some weirdness she doesn't understand and spends like 5 hours trying to complete the simple task of DMAing the result to the framebuffer in the correct format
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<marcan>
m1n1 has a perfectly good fb_blit() function that will put any xRGB sprite on the framebuffer and will work perfectly fine with GPU buffers as a source
<marcan>
if the triangle is in RAM there's no reason it can't go on the screen in, like, 30 seconds tops
<marcan>
lina: ^ I think you were planning on blitting the entire FB since you made the render target 1920x1080, but you might want to do it that way instead and use a smaller surface
<lina>
Ah, that makes sense! I'm going to get new mesa traces today so I'll shrink the framebuffer then. Thanks ^^
<Sobek[m]>
Now, the tweet is pretty light on details, so i'm not sure about what it implies on the driver progress side of thing ? (How much remains after that / what fraction of the work this milestone represents.)
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<dottedmag>
why Lina needs a keyboard and mouse on the table? Apparently she uses another set under the table somewhere.
<alyssa>
dottedmag: It's not polite to ask a girl that, you know.
<brentr123[m]>
alyssa: What???
<Dcow[m]>
new world, new rules ...
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<Dcow[m]>
"half of triangle" reached
<Dcow[m]>
full triangle!!!
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<lina>
yuni: <3
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<marcan>
\o/
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<jonaburg[m]>
amazing work!
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<izzyisles[m]>
Thanks Marcan, great work.
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