ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> $ git log asahi/main...HEAD --oneline | wc -l
<alyssa> 78
* alyssa whistles
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<ChaosPrincess> cursed geometry shader?
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<alyssa> nah, gles.31
<alyssa> gles3.1
<alyssa> well, a collection of gles3.1 features
<alyssa> a huge chunk of gles3.1 already landed over the past 6 months
<ChaosPrincess> so, compute shader and/or multisample textures then
<alyssa> mm, both of those are already upstream
<alyssa> shader-writeable images
<alyssa> and render target spilling (which I choose to implement with images.. apple does something a lot fancier)
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<alyssa> at any rate my branch should pass {deqp,khr}-gles{2,3,31}
<alyssa> unsure about deqp-egl
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