ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> rosefromthedead: fwiw i'm typing out timer queries now
<alyssa> sorry/yw
<rosefromthedead> lol nw
<rosefromthedead> lmk how it goes, will be fun to see how far off my mental models are
<alyssa> i mean all the impl options are bonkers on a tiler
<alyssa> i picked a useful wrong
<rosefromthedead> well, my mental models were off in that i thought there existed a non bonkers option :)
<i509vcb> vkCmdBindIndexBuffer2KHR is allowed to have VK_NULL_HANDLE for the buffer argument if I am to believe from the "buffer must be a valid VkBuffer handle" statement?
<i509vcb> I'd assume NULL_HANDLE would just unbind the handle
<i509vcb> NVK appears to treat it like that as well
<alyssa> rosefromthedead: heh
<alyssa> i509vcb: nvk is probably right
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<alyssa> this passes the relevant piglits... big hack but it's a tiler lol
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<alyssa> karolherbst: ^^
<karolherbst> noice
<alyssa> karolherbst: pls test, there's no cts coverage???
<alyssa> should work but
<karolherbst> mhhh, that's all CPU side, right?
<karolherbst> probably makes sense to fill the query buffer with the shader clock stuff once that's done
<karolherbst> but yeah.. dunno. I can give it a try and see how actually useful it it in the current state
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<karolherbst> just that I kinda need timestamps on the GPU side so I know when certain commands are actually executed. but probably also totally fine to do it like this, as each command is an ioctl anyway.. kinda... I think?
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<karolherbst> alyssa: fyi, piglit has a few tests
<karolherbst> but yeah.. seems like the CTS doesn't ... weird
<karolherbst> mhhh
<karolherbst> external/openglcts/modules/gl/gl4cDirectStateAccessQueriesTests.cpp has something
<rosefromthedead> alyssa: nice
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<karolherbst> alyssa: the "closed source" CTS has some tests
<karolherbst> but also not much...
<karolherbst> pain
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