ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<chaos_princess> im trying to do some stuff in mesa, and added a field to `struct agx_geometry_params`, GLOBAL(uchar), and trying to read from it's contents in shader code. However instead of loading data from that buffer, the shader appears to dereference it one extra time, and fault (filled the buffer with NANs, the fault address looks very much like a nan bit pattern.) the nir seems sane, and i
<chaos_princess> am creating the bo in the same way as geometry count buffer is done. Any ideas on what i might be doing wrong?
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