ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<i509vcb> I noticed that Texture Type in cmdbuf.xml does not list SFLOAT, I assume this means the hardware can't do anything with an SFLOAT numerical type?
<i509vcb> I grepped out 2d to 2d tests and noticed sfloat is the vast majority of the failures
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<i509vcb> Hmm pipe_format says SFLOAT is FLOAT except for stencil formats it seems
<i509vcb> I guess it seems valid to be Float then?
<i509vcb> I noticed a pattern that no formats with a source sfloat numeric type (except for the exception of packed formats being the destination and depth/stencil) fail
<i509vcb> dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.color.2d_to_2d.r16_sint.r16_sfloat.* seems especially suspicious
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<i509vcb> Is AGX_TEXTURE_TYPE_FLOAT actually UNORM/SNORM?
<i509vcb> I don't get any 2d_to_2d failures if I disable those formats, but I get a feeling there is a more precise issue at hand here
<i509vcb> UNORM and SNORM are pretty much SFLOAT but with a fixed range
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