<cphealy>
i.MX6q with Vivante GC2000 is limited to 512 instruction shaders IIRC. This was resolved with the i.MX6qp and GC3000 where there is no such limit.
<marex>
hmmm, why would dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_nearest_clamp fails with ETNA_MESA_DEBUG=nir and not with ETNA_MESA_DEBUG=nir,flush_all ?
<marex>
austriancoder: hi, what am I looking for if the flush "fixes" the nearest test ? ^
<austriancoder>
marex: hmm.. maybe we are missing to set a dirty bit somewhere.
<otavio>
austriancoder: cphealy: we'll check it on monday and see if their example works