<cphealy>
marex: perhaps, I've never tried it. I just have some idea about what wv is doing.
<cphealy>
If that was enough, it should provide a "significant" improvement in performance on the i.MX6 given how taxed the SoC is with 1080p display resolution.
<marex>
I cannot confirm or deny anything
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<cphealy>
;-)
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<tomeu>
austriancoder: ah sure, I wasn't saying that because there would be a situation in which we go above the limit, it's just that the blob puts 0x3ff when there are less dimensions
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<tomeu>
austriancoder: do you know anything else about VIVS_CL_CONFIG_VALUE_ORDER besides what is already in rnndb?
<tomeu>
I have gone with 0x3, and having global_id in t0, local_id in t1, and group_id in t2
<tomeu>
but if the shader has only local_id, then I read only 0s from t1
<tomeu>
if I change to 0x5 and rearrange the temp registers accordingly, things start working
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<austriancoder>
tomeu:
<austriancoder>
tomeu: yes.. I will push a doc update in the next minutes