ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel driver has landed in mainline, userspace driver is part of mesa - Logs at https://oftc.irclog.whitequark.org/lima/
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<rellla> anarsoul: nice. i saw that you pinged your varyings patches :) any new thoughts on my line draw ones?
<enunes> anarsoul: sounds good, I thought those were not part of GLSL in GLES 2.0 though?
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<anarsoul> enunes: we know how to write depth from fragment shader (depth reload does it)
<anarsoul> so the only thing to RE is to figure out how to specify output register in RSW (currently it uses 0)
<anarsoul> rellla: don't we need to clip viewport to fb size?
<rellla> anarsoul: iirc no, because otherwise we miss lines, that have their center outside of the fb size. iirc i did some tests which set viewport to 256x256 and draw a wide line at a minimum outside. parts of the line are only visible, if we don't clip to fb dims
<rellla> i can check again, if you want
<anarsoul> I'll check the code later today
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