ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
<icecream95>
Hmm, time to get back to writing a paint program in Java. I'm resisting the temptation to use OpenGL for drawing...
<alyssa>
Clearly you should use D3D9 for the drawing ;p
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<icecream95>
No, I'm just using the functions from the provided UI library. Undo is implemented by popping from the command stack and redrawing the whole picture
<icecream95>
Filling triangles will have to use some of the hacks common with Scratch
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<alyssa>
Oof
<alyssa>
I'm still not over the fact that Scratch only lets you plot circles.
<alyssa>
(and draw lines)
<alyssa>
(wide lines with rounded corners, to be precise)
<alyssa>
I suppose that can be used for some fun wireframes? maybe?
<icecream95>
That reminds me that Panfrost doesn't have wireframe support yet
<alyssa>
Whoops
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<alyssa>
"ir2b"
<alyssa>
when my branch names start sounding like tax forms, I know I'm in too deep
<alyssa>
icecream95: fwiw, re the bug I hit with LCRA the other day,
<alyssa>
the issue was precolouring multiple nodes incompatibly
<alyssa>
something like BLEND(msgpreload)
<alyssa>
with msgpreload precoloured to r4 and the BLEND input precoloured to r0 and whoops!
<alyssa>
the fix is to make my patch to coalesce moves with LCRA more conservative (checking if it's a valid colouring first)
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