ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard + Bifrost + Valhall - Logs https://oftc.irclog.whitequark.org/panfrost
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<bbrezillon> cwabbott: Are you're referring to the reads-zero,writes-discarded behavior when VkPhysicalDeviceSparseProperties::residencyNonResidentStrict=true?
<bbrezillon> robclark: ok, good to know
<bbrezillon> cwabbott: or do you mean that games usually don' rely on this and just map a dummy memory region themselves with an explicit vkQueueBindSparse()?
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<cwabbott> bbrezillon: yes, I'm referring to residencyNonResidentStrict
<cwabbott> there are a few native vulkan games that use sparse residency, but most of the usage is through DX12 and games generally require the DX equivalent of that
<cwabbott> that, plus shaderResourceResidency
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