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22:28
<
mntirc >
hmmm > Unhandled intrinsic load_per_vertex_input
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22:32
<
kusma >
How are you triggering this?
22:33
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mntirc >
kusma: i built the latest mesa git and enabled dualSrcBlend also (from the MR) and tried blender again, it's triggered by going to shader tab
22:34
<
mntirc >
(Blender 4.5.0, Commit date: 2025-03-15 07:54, Hash 1448b7062551)
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22:38
<
mntirc >
interesting, it even renders a bit of that UI before crashing.
22:42
<
mntirc >
oh neat, i have an actual backtrace
22:44
<
mntirc >
ah, i guess it's multi draw indirect which is not yet supported, right
22:45
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kusma >
Yeah, we don't support that, doesn't blender check for the feature?
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mntirc >
kusma: it does, but i have the check commented out ;))
22:55
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mntirc >
trying to test how many of the yet unsupported features are critical, it seems that multi draw indirect can't be worked around
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mntirc >
yeah, just returning from multi_draw_indirect makes it proceed further
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<
mntirc >
strangely though, so far the draw count is always 1
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<
mntirc >
so it actually succeeds sometimes, in the regular scene view. when early returning from multi_draw_indirect, the objects in the layout/modeler view disappear (i.e. the cube)
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mntirc >
the problematic codepath is the eevee shadow caster
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<
mntirc >
(ShadowModule::set_view())
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