ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard + Bifrost + Valhall - Logs https://oftc.irclog.whitequark.org/panfrost
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<mntirc> hmmm > Unhandled intrinsic load_per_vertex_input
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<kusma> How are you triggering this?
<mntirc> kusma: i built the latest mesa git and enabled dualSrcBlend also (from the MR) and tried blender again, it's triggered by going to shader tab
<mntirc> (Blender 4.5.0, Commit date: 2025-03-15 07:54, Hash 1448b7062551)
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<mntirc> interesting, it even renders a bit of that UI before crashing.
<mntirc> oh neat, i have an actual backtrace
<mntirc> ah, i guess it's multi draw indirect which is not yet supported, right
<kusma> Yeah, we don't support that, doesn't blender check for the feature?
<mntirc> kusma: it does, but i have the check commented out ;))
<kusma> Haha, ok
<mntirc> trying to test how many of the yet unsupported features are critical, it seems that multi draw indirect can't be worked around
<mntirc> yeah, just returning from multi_draw_indirect makes it proceed further
<kusma> Great!
<mntirc> strangely though, so far the draw count is always 1
<mntirc> so it actually succeeds sometimes, in the regular scene view. when early returning from multi_draw_indirect, the objects in the layout/modeler view disappear (i.e. the cube)
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<mntirc> the problematic codepath is the eevee shadow caster
<mntirc> (ShadowModule::set_view())
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