ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput | register your nick to speak
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<dookieman>
hello
<dookieman>
XWayland is not setting up proper dummy resolutions, like I setup a custom modeline on sway of 1400x1050@75 and that resolution isn't showing up under xrandr so xwayland apps aren't being displayed at the proper res
<dookieman>
problem persist on KDE Wayland as well, so im pinning it on xwayland(23.1.1)
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<pq>
JoshuaAshton, right. What I meant is that scRGB allows you to go outside of even BT.2020 color gamut, but because no-one actually does (yet?), you are fine with hard-clipping to BT.2020. You could hard-clip to even smaller gamut if games provided the "mastering display" ColourPrimaries, which might make gamut mapping even better.
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<pq>
JoshuaAshton, for me, handling monitors is kind of separate from handling content. I cannot make the assumption that because monitors can only accept BT.2020 signal which they cannot even show colorimetrically, no-one would go beyond. That's not future-proof. Maybe you should use Display P3 gamut instead of BT.2020, since that some monitors in the wild are supposed to be capable of.
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<pq>
JoshuaAshton, my critique here is about saying "just clip to BT.2020 and it's fine" as some kind of universal absolute truth. It works well enough today for what you tested, but it's not universal.
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<pq>
JoshuaAshton, essentially it seems that your workflow is designed to rely on the gamut and tone mapping in monitors accepting BT.2020/PQ signalling, and that's fine. It's how industry meant it.
<pq>
OTOH, HLG monitors can already be bought, and SBTM should be coming.
<pq>
you can probably ignore those, but I must not when I'm designing the protocol and how to use it
<pq>
so nothing wrong in either that I can tell
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