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Soroush>
zmike: I think your MR !15906 is introducing a bug in KHR-GL33.shaders.uniform_block.random.all_per_block_buffers.3
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Soroush>
The spirv zink produces for it sets the ubo array size to 92 ints, but it is accessing indices outside of that like 112.
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Soroush>
I see from the nir dump that the remove_bo_access pass is incorrectly sizing that ubo.
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zmike>
Soroush: what platform are you observing this on?
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Soroush>
It's on a powervr platform. The uniforms in general are aggressively optimised, so any out of bound accesses for ubo show up.
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zmike>
can you file a ticket so I don't lose track of this?
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zmike>
will try to look into it in the next day or two
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zmike>
kusma: any chance you have an idea what's going on with gallium hud?
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kusma>
zmike: I can take a look on Monday. I'm off on the cabin right now.
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zmike>
Soroush: also while I think of it does this platform have ShaderInt64?
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kusma>
But I'm off again for a couple of weeks from Tuesday, so if I don't figure it out in time... Well, I won't manage I guess
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zmike>
eh, not like it's a super urgent issue
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Soroush>
zmike: sure, I'll file a ticket. thanks
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zmike>
just thought you'd have an idea since you've worked on hud
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