ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
<cheako> I don't immediately see where vkCreateRenderPass needs the images or their views, just a description of what the attachments would eventually be. What I'm asking is can I create a command buffer with a renderpass, while it's being accessed by a running queue?
<airlied> cheako: pretty sure that's okay
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<cheako> It sounds reasonable, how can I find out when I have questions like that? I'd hate to try and have it work on one driver but not on others.
<airlied> i'm sure it's in the spec around Object Lifetime
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<cheako> I get that reading the spec is important, but I always go down rabbit holes. Like, did you know `VkAttachment*Op`s are specified at renderpass creation and bind time? The spec doesn't say these have to match, perhaps I'm not reading it right.
<cheako> I see those were removed from `VkAttachmentReference2`, so the command buffer ones are more important.
<airlied> not sure what you mean by bind there
<airlied> I'm guess you aren't reading it right
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