ChanServ changed the topic of #zink to: official development channel for the mesa3d zink driver || https://docs.mesa3d.org/drivers/zink.html
<anholt> someone was complaining that zink wasn't doing descriptor caching and descriptor overhead was high
<zmike> haha
<zmike> I just deleted it
<anholt> (on this test, where actually cpu overhead doesn't matter unless you disable submits)
<zmike> sounds like the angle tests I've been poking at
<anholt> what are you up to with angle?
<zmike> nothing, thankfully
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<zmike> oooo
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<zmike> anholt: were there any other gfxbench cases remaining, or was that the last one?
<anholt> aztec ruins is the one that represents real rendering, and zink is at 12fps to freedreno's 16.5ish.
<anholt> (turnip's at 15.5ish)
<zmike> huh
<anholt> the main renderpass is like 1/3 the speed
<zmike> weird
<zmike> I was hoping that maybe it was somehow related to your descriptor findings
<anholt> I threw descriptor loads at it, no big effect
<zmike> shame