ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<Glanzmann> alyssa: I tried your mesa changed. And the mpv performance improved a lot for me. https://tg.st/u/man_over_bord_small.mp4 was burning 100% CPU on all cores when using -vo gpu. Now it only uses 2,5 CPUs.
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<marcan> pushed an updated mesa-asahi-edge
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<marcan> *to asahi-dev
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<handlerug> marcan: seems like there's no .sig file on the CDN: "error: failed retrieving file 'mesa-asahi-edge-23.0.0_pre20221218-1-aarch64.pkg.tar.xz.sig' from cdn.asahilinux.org : The requested URL returned error: 404"
<handlerug> the .tar.xz is there though
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<marcan> whoops, that's what I get for not paying attention. fixed.
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<handlerug> works now, thanks
<handlerug> wow, the screencopy performance now is soooooo much better! I can even record my screen with wf-recorder now! not at 60 FPS, that's true, but I don't think you can really do 60 FPS with 4K screens without HW-accelerated encoding. thank you, alyssa!
<handlerug> grim -tppm now takes like 30 milliseconds
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<alyssa> handlerug: that's great to hear :)
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<alyssa> I have a pile of nir_lower_blend improvements that help asahi a lot
<alyssa> but they break panfrost pretty badly
<alyssa> and the panfrost maintainer is on vacation until the end of the year so I can't get her to debug...
<alyssa> (-:
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<alyssa> lina: shit, yesterday's change broke PBO downloads because of missing buffer texture support
<alyssa> though that's not in gl2 so we might be ok
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<alyssa> looking at texture buffers now
<alyssa> Metal *does* support texture buffers
<alyssa> lowers them to linear 2D textures + a bit of address arithmetic
<alyssa> + clamping for proper out of bounds access
<alyssa> unfortunately that doesn't help with rgb32 buffers
<alyssa> which are not optional in gl
<alyssa> so unless there's some secret support here..
<alyssa> ..we still need to shader key it
<alyssa> the channels enum is pretty sparse, idk
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<alyssa> ok, I have a plan to support texture buffers in Mesa
<alyssa> it's kind of goofy but it'll work for both gl and vk which counts for something
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