<alyssa>
so apply just... generates asm that looks like mine... but it doesn't work for me...
<TellowKrinkle>
BTW on that fragment shader one, were you doing anything with side effects (e.g. writing to device memory)? I can only get the .TODO if I do that and I don't also add "[[early_fragment_tests]]"
<alyssa>
no side effects..
<alyssa>
now i'm not getting the .TODO in the frag shader either
<alyssa>
uh
<alyssa>
right, wasn't for scalar loads, only vector
<alyssa>
uh why don't i get it for this vector.
<alyssa>
signed index, 3 different buffers, same idx
<alyssa>
3 different buffers, same idx, but an UNSIGNED index and I get the .TODO on the first
<TellowKrinkle>
So far, it seems that if the input is smooth, doing anything other than just converting it to a uint removes the .TODO. But if the input is flat, I can do all sorts of math on it and it stays .TODO. Can't possibly imagine what such a flag would be useful for...
<alyssa>
brain
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<mkurz>
marcan: Lina updated the GPU tracker issue (https://github.com/AsahiLinux/linux/issues/72), but linked to the same kwin issue twice ("... plus KWin bug, plus core Mesa bug...") She didn't link to the Mesa bug actually.
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<alyssa>
Linear texture: must be of type MTLTextureType2D or linear MTLTextureType2DArray, textureType (MTLTextureType1DArray) disallowed
<alyssa>
pray tell, metal, how do I get a linear MTLTextureType2DArray