ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<lina> asahi/main already gets regularly rebased on top of mesa/main ^^
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<alyssa> GNOME doesn't want to start on my latest rebase, gg
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<alyssa> no deqp-gles2 regressions
<alyssa> works fine in a release build..
<alyssa> lod_bias assert going off. Great.
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<alyssa> doesn't look like lod bias is implemented in Apple's driver but there's a chance it's still supported in (deprecated?) hw
<alyssa> time to mash random bits
<alyssa> "If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::samplerMipLodBias is VK_FALSE, mipLodBias must be zero"
<alyssa> ah yes I forgot that MoltenVK gets to cheat.
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<alyssa> mashing bits isn't finding anything yet..
<TellowKrinkle> Isn't lod bias part of GL 4.1? Do they just ignore it?
<alyssa> TellowKrinkle: Apple's GL driver implements every single texture op as textureBias with the bias from a uniform register
<alyssa> now I know why :|
<TellowKrinkle> Well that's one way to do it
<TellowKrinkle> (That's what Dolphin does in the MVK and Metal renderers)
<alyssa> Delight
<alyssa> the perf impact is probably not *terrible* but it would still suck
<alyssa> although... flipping sampler descriptor bits is definitely causing tests to regress related to LOD so
<alyssa> hm
<alyssa> ----
<alyssa> Pushed the latest asahi/main
<alyssa> You know the drill
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