ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
<kode54> TellowKrinkle: fancy
<kode54> the Unigine Heaven benchmark, in the Extreme preset, sets 8x MSAA
<kode54> Apple's OpenGL wrapper responds to this by simply outputting a black picture
<kode54> that, or Unigine Heaven has no error detection for unsupported features
<alyssa> kode54: Unigine Heaven is an extremely broken app
<alyssa> historically
<alyssa> the very first line of the mesa .driconf fie
<alyssa> * Unigine Heaven 3.0 and older contain too many bugs and can't be supported by drivers that want to be compliant.
<kode54> wow
<kode54> I didn't know those stupid benchmarks were broken
<kode54> are there any handy ones that aren't terribly broken?
<kode54> handy that a game engine developer makes broken crap
<kode54> then again, they only advertise like a single game using their engine
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<tmlind> /win 11
<tmlind> oops sorry
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* stipa we've got a win 11 fan in here
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<lina> alyssa: Port to 13.2 done ^^ (both M1 and M2)
<lina> The M2 firmware is missing the clustering fields, so either it's still a different branch (which means we will need at least a G14G/G14X split, at least for this version) or they did something weird and don't need that any more
<lina> It's not a big deal though, it just increases compile time
<lina> The current code is tested on G13G/12.3, G14G/12.4, G13G/13.2, G14G/13.2 (3D and compute)
<lina> Haven't tested G13X/13.2 but given the intersection of structure changes I'd be surprised if it doesn't work.
<alyssa> Woo!
<alyssa> I look forward to being the slowest-to-compile driver in the kernel, it's for a good cause :~P
<lina> I'm pretty sure Nouveau still takes longer to compile ^^;;
<alyssa> so far!
<alyssa> we have a lot of apple chips to go :^)
<lina> Though I did have to add versioning to the whole workqueue module and a bunch of commands with this bump so that increased version divergence a bit
<lina> I did managed to insulate it from the event module though (yay traits and dynamic dispatch)
<lina> s/managed/manage/
<lina> Right now it takes about 30 seconds to compile, which isn't great, but for normal dev you can disable some versions. I should probably add config options for that...
<lina> About 14 seconds for a single version
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<lina> alyssa: So apparently Rust supports incremental compilation and multiple codegen units... it all just wasn't hooked up into the kernel.
<lina> I managed to make it work, now it's down to 4-5 seconds for a simple change ^^
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<alyssa> +1
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<cr1901> (I like incremental compilation) This is the first time in recent memory I've heard of inc compilation making a meaningful difference
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