ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<anholt> daniels: cisco 2960S. we'll see how reliable it is long term, but I can snmp at it to power cycle.
<anholt> jetson is due to trying to delete GLSL-to-TGSI, so I have to finish getting all the drivers swapped over, and nouveau is a straggler.
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<Wally> Of no importance: How does windows get Mesa support? Doesent it not have DRM?
<anholt> Wally: mesa doesn't fundamentally require DRM. Just most hardware drivers do.
<Wally> How does Mesa not require drm(fundementally), doesnt it have to talk to the pci slot?
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<Wally> anholt: And what hardware drivers dont require DRM?
<anholt> a layered driver like d3d12, and also turnip (qualcomm vk) works on the downstream kernel driver so we can do side-by-side testing
<Wally> {there is a d3d12 driver in mesa??!??!}-----{those are the only ones that support mesa without drm(or kernel driverrs)}------{So..... Mesa on windows doesnt support vk or opengl on any devices?}
<anholt> the d3d12 driver is gl on d3d12
<Wally> gl on d3d12?(sorry im just perplexed by mesa and drm, dont actually know much)
<Wally> ill wait for you to answer the other 2, dont panick
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<Wally> oh so it doesnt actually do anything there, just convert d3d12 to opengl
<mattst88> doesn't do anything is not really accurate, but sure
<ishitatsuyuki> it's opengl to d3d12 no?
<imirkin> so that's _something_
<imirkin> the hardware drivers also do nothing, they just convert gl to hardware
<Wally> imirkin: idk much but it says here "This can be used to get full desktop OpenGL 3.3 support on devices that only support D3D12."
<imirkin> Wally: it's to get accelerated GL in WSL
<Wally> hardware drivers i.e. kernel drivers?
<Wally> imirkin: ah
<Wally> when I was saying "couldnt do anything" I was reffering to Mesa without drm drivers
<Wally> i.e. Windows mesa
<Wally> (ig)
<imirkin> it can do software rasterization
<Wally> but thats it
<Wally> other programs can do software rasterization
<imirkin> mesa doesn't do anything unique
<Wally> ishitatsuyuki: opengl to d3d12? can I run d3d12 programs without v3d3d?
<imirkin> other programs can always do whatever it does
<ishitatsuyuki> Wally: Have you understood the point that d3d12 in Mesa is exclusively for WSL usage?
<Wally> ishitatsuyuki: yes
<ishitatsuyuki> In WSL the only interface exposed rn is d3d12 so you need to translate everything to that
<Wally> Mesa does hardware interfaces to vk/d3d9/opengl(well thats what its know to do) if it doesnt do that it doesnt do much
<ishitatsuyuki> So well, yeah. d3d12 is a translation layer rather than an actual driver interacting with direct hardware interfaces
<ishitatsuyuki> As for whether you can run d3d12 programs without vkd3d, probably no, because there's no native definition of d3d12 on Linux (it requires COM etc)
<ishitatsuyuki> it's pretty much pointless to run Wine in WSL anyway
<Wally> wine in wsl is pog
<ishitatsuyuki> no Twitch language here ;)
<ishitatsuyuki> it wouldn't run anyway since MS hasn't bridge Vulkan yet
<Wally> ishitatsuyuki: what about https://github.com/pal1000/mesa-dist-win
<Wally> am I misunderstanding that?
<ishitatsuyuki> That's a native build of Mesa on Windows, which is pointless because they cannot interface with the driver
<ishitatsuyuki> All vendor driver interfaces are proprietary
<Wally> this suggests it does
<ishitatsuyuki> only llvmpipe, well
<ishitatsuyuki> You want llvmpipe on Windows??
<Wally> oh
<ishitatsuyuki> there's no chance of running RADV unless AMD decides to cooperate
<ishitatsuyuki> it's not the WSI it's the winsys
<Wally> why do the issues suggest that it does work(for hardware to vk/gl)?
<ishitatsuyuki> I don't know what are you trying to ask
<ishitatsuyuki> the issues you linked are either cases it doesn't work or relies on a software rasterizer (llvmpipe)
<jenatali> LLVMPipe, Zink, d3d12 (a.k.a. GLOn12) all work on Windows
<Wally> Isnt llvmpipe software....i.e. 1fps on anything?
<ishitatsuyuki> yes
<jenatali> There are currently no "native" (i.e. talking to a kernel hardware driver directly) Mesa drivers for Windows though
<ishitatsuyuki> well it can be faster than that but well
<HdkR> There's a few cases when llvmpipe is faster than virgl. So it's useful :)
<Wally> oh.... I see now, they got GLon12 to work on windows without wsl
<jenatali> That was the original target, yes
<jenatali> WSL was... not to say an afterthought, but definitely a secondary target which happens to be incredibly useful
<Wally> iso only for opengl for cards that dont support it
<jenatali> I've also heard people interested in including it with apps to get more consistent behavior across vendors instead of relying on native GL drivers, but yeah primarily for systems with no GL support
<jekstrand> There's no fundamental reason why someone couldn't enable a Mesa driver on Windows. But it would require cooperation from the hardware vendor since the Windows kernel interfaces typically aren't documented and are liable to change with driver updates.
<jekstrand> But the mesa core builds fine on Windows and even with MSVC.
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<cheako> jekstrand: VK_LAYER_MESA_overlay, can a scale be added for usage with a high-dpi? It looks like there is a push constant for it, but the value is taken from the screen size.
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<cheako> I don't think it's quite right, otherwise I'd do a PR or post it to the ML.
<cheako> Can I use `floorf()` 4 times on `scissor.offset` and `ceilf` on `scissor.extent`, replacing the ` + 1`?
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<cheako> I also think it's a little wonky that `scale` doesn't simply write to `scale_x` and `scale_y`.
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<cheako> ohh, I did not test moving the overlay around... I bet that's borked.
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<daniels> imirkin, ishitatsuyuki:
<daniels> oops
<daniels> anholt: be interested to hear how you get on with it!
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<alyssa> my shiny new gpu is running deqp sooo slowly :(
<alyssa> profiled a little bit, seeing 24% of time spent in tcu::fuzzyCompare
<alyssa> grumble
<robclark> last time I checked, pretty much all the cpu time should be spent in deqp because of it's reference swrast ;-)
<alyssa> somehow this little board is spending longer on fuzzyCompare than reference images!
<alyssa> admittedly I'm failing lots of tests, I guess deqp tries to compare harder if you fail
<alyssa> util_format_b8g8r8a8_unorm_unpack_rgba_8unorm_neon is about 2% for reference
<robclark> readback from uncached gpu buffers? But otoh if you are failing a lot that will increase your runtime if using deqp-runner since it re-tests fails to try to decide if they are flakes
<alyssa> ahhhhh right
<alyssa> yes, deqp runner. trying to get a baseline
<robclark> deqp-runner is perhaps a bit better for the "your mostly passing" scenario
* alyssa nods
<alyssa> didn't think about this, silly me
<robclark> maybe there are cmdling flags to tell it to no re-run?
<alyssa> shrug
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