ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<kisak> cheako: fwiw, No Man's Sky uses Vulkan directly, no DXVK
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<cheako> Am I wrong to think it's not supposed to do that? It seems like the compositor is doing it.
<cheako> I don't play many other games.
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<DrNick> full screen windows can bypass the compositor entirely
<DrNick> and you may be running into a weak GPU combined with Linux's lack of GPU scheduling
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<clever> DrNick: not entirely sure what is happening, but a fullscreen app gets 15 fps (and chromium notifications can render over it), but switching the app to windowed mode and shrinking the window can give a decent fps boost, how might that interact with composition?
<clever> turning composition off in the window manager didnt seem to have any effect when fullscreen
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<cheako> DrNick> I didn't do a good job explaining. The problem/bug is "entirely" with when I'm playing in a full-screen, with and without a borderless window. Essentially panning out in gnome randomizes the frame rate.
<cheako> It does 30 most of the time in that clip, but it truly is all over the place normally. Each time, I wait and let the frame rate stabilize.
<clever> oh right, i should try radeontop
<cheako> At the end of the video I demonstrate what that does to playability, though since you are not moving the mouse I wonder if that gets across.
<clever> just sitting at the main menu with some trees moving in the wind and some rain, radeontop shows nearly everything maxed out, lol
<cheako> Color block and texture addresser.
<clever> cheako: yeah, your gpu seems more heavily loaded then mine, i wasnt pegging things that hard, because i managed to hit the 30 fps cap i put in the config
<clever> but i was only able to improve the fps by going into windowed mode, and not filling the screen
<cheako> I max out a 7FPS, I mean no man sky looks great but it doesn't look that great. I don't think the tool is accurate, it's recording necessary actions and the unnecessary ones and treating them like they are equal.
<clever> 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Bonaire XTX [Radeon R7 260X/360]
<clever> cheako: in my case, i'm barely able to get 30 fps with risk of rain 2, under steam+proton
<cheako> 0f:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] (rev ef)
<clever> and there is a very noticable mouse to cursor latency
<clever> makes it difficult to click buttons
<clever> i think i'm a generation or 2 behind you
<cheako> I'm unable to use FPS as an indicator because somewhere there is another independent variable mucking things up.
<clever> looks like i have 896 cuda cores, and youve got 2304 cuda cores
<clever> so your gpu is about 2.5x more powerful, assuming the cores are of equal performance (they probably arent)
<cheako> cool site.
<clever> never seen it before, i just punched both generations into google, and it was the first hit
<clever> but it does have useful information
<cheako> The next time I look for a card... it'll be a parking page.
<clever> model name : AMD FX(tm)-8350 Eight-Core Processor
<clever> and my cpu is fairly old as well
<clever> from what ive heard, this cpu core was so bad, people expected amd to just fail as a company
<clever> "there is no way they can recover from such a bad design"
<clever> then ryzen came out, lol
<urja> I have an 8320; it's way too hot but other than that, I haven't actually needed more so it's still kicking...
<clever> urja: ive had occasional issues with thermal shutdown, it has returned recently, i think i need to clean the heatsink
<clever> cheako: jesus, 125 watts for my core, 15 watts for the Ryzen-5-3500U!
<clever> urja: no wonder my cpu is cookin! lol
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<cheako> That's a laptop cpu, it looked close enough to my model number I was confused.
<clever> ah
<clever> 95 watts for the 3600X, thats a more fair matchup
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<hch12907_> Is there a plan to move mesa to under gallium/frontend? (asking out of curiosity, since I see there are lots of migration from mesa/st to mesa.)
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<MrCooper> hch12907: see https://lists.freedesktop.org/archives/mesa-dev/2021-December/225582.html and follow-ups, there's some opposition
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<hch12907> MrCooper: thanks for the link.
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<cheako> MrCooper: I've moved here because I'm not running Wayland.
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<MrCooper> cheako: FWIW, the GNOME Settings app About panel has a Windowing System line
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<alyssa> given a string like "spec@egl 1.4@egl-context-priority", what's the efficient way to run just that piglit?
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<imirkin> alyssa: piglit-run.py -t egl-context-priority
<imirkin> alyssa: or even simpler, bin/egl-context-priority or whatever the binary is called
<alyssa> what happened to the spec@egl 1.4 bit?
<imirkin> alyssa: laziness
<imirkin> you can put that into the -t thing
<alyssa> / how do I find the binary without going grepping
<imirkin> can't
<alyssa> delightful.
<alyssa> thanks
<imirkin> but if you're doing it manually, there's a 99% correlation with the test name
<imirkin> (maybe more like 80% in reality .. heh)
<alyssa> thanksnod
* alyssa has too many open MRs
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<javierm> tzimmermann: thanks a lot for posting the fb dev unplug patches. It's a very clean solution
<alyssa> piglit: error: waffle_display_connect failed due to WAFFLE_ERROR_UNKNOWN: open drm file for gbm failed
* alyssa blinks
<alyssa> oh, permissions issue
<imirkin> alyssa: bin/glinfo can be very helpful in debugging weirdo issues like that
<alyssa> ack
<imirkin> it's basically "glxinfo"-ish, but using the internal piglit machinery
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<tzimmermann> javierm, thanks for reviewing it quickly. i'll send out an update with your comments tomorrow
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<alyssa> !13147 just popped up in my inbox... just saying...
<imirkin> esp since everyone thinks their way is better
<imirkin> some boards have ACPI now, which makes it almost work
<alyssa> imirkin: okay but chainloading GRUB over UEFI from U-boot from a vendor bootloader from another vendor bootloader from another vendor bootloader from a boot ROM is objectively the correct way
<imirkin> alyssa: sounds so simple.
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<alyssa> but then GRUB can chainload Linux just like it always has
<imirkin> LILO ftw
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<daniels> imirkin: so on brand
<imirkin> daniels: i knew you'd appreciate it
<daniels> jekstrand: u-boot does actually have a distribution spec which does the grub thing of 'you dump a config file listing kernels + args into a simple fs at a known location, and it gets booted', but that's only dribbling in as u-boot tends to be the first thing vendors fork and ship
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<imirkin> daniels: you will also be hapy to know that i use grub 0.96
<daniels> I really don't love that everyone has a forked and non-upstream u-boot, but I do love that I never have to deal with UEFI
<daniels> imirkin: <3
<alyssa> I really love that I get to chainload a zImage over USB every single time
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<imirkin> i suspect fastboot has its problems, but it's pretty convenient from a "person who knows nothing" perspective
<imirkin> getting u-boot to boot random kernels was a substantial exercise for me, and i wouldn't have worked it out without help
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<jekstrand> x86: Buy random parts on Amazon and assemble, plug in USB drive, install.
<jekstrand> arm: Buy one of the world's most common pre-configured SBCs, grab some userspace, try to find the right kernel branch which has the devtree and working drivers, try to figure out how to write the eMMC, fail, stick it on an SD card instead, and hope for the best.
<imirkin> jekstrand: the server arm boards definitely do ACPI by now. you can do the same with those. it's the embeddedd devices which are annoying.
<jekstrand> One of these is a better experience than the others.
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<DrNick> I think you will find that you are wrong and cute embedded nonsense hacks are good actually
<imirkin> also i dunno if i just have a special touch, but i've never ever gotten an SD card to work, ever, anywhere
<daniels> imirkin: if your vendor's enlightened, it's this easy - https://u-boot.readthedocs.io/en/latest/develop/distro.html#boot-configuration-files - if they're not, it's not much fun
<imirkin> daniels: it was several years ago, with a jetson tk1
<imirkin> i'll admit that i don't remember all the details. i just remember it was not a good time.
<daniels> you might be shocked to discover that this vendor does non-standard things
<imirkin> NO WAY!
<daniels> (they've since junked any appearance of playing with others and now have their own vendor-specific bootloader ...)
<imirkin> the nice thing about standards...
<jekstrand> Even the automagic scripts straigt from khadas don't seem to work. :-(
<imirkin> ... is that there are so many to choose from
<jekstrand> Wait... It says it's starting a kernel
<jekstrand> Maybe I just didn't wait long enough for the automagic?
<daniels> jekstrand: btw, don't use magic vendor trees for the vim3, just use mainline kernel
* jekstrand tries fedora again
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<graphitemaster> How the hell does AMD still not have support for conservative rasterization
<graphitemaster> I don't mean RADV here of course. I mean their actual drivers on Windows.
<graphitemaster> Also even RADV only does the VK extension from what I can tell
<alyssa> RADV is a vulkan driver only..
<graphitemaster> Why not also report the NV extension for GL
<graphitemaster> Oh right, good point lol
<graphitemaster> Okay well why only RADV lol
<graphitemaster> Intel and NV has supported this since 2018
<imirkin> radeonsi doesn't support it either, it would seem
<HdkR> Maybe it's stalled on creating a GL_EXT version :P
<cheako> MrCooper: Would the gnome-shell X11 compositor have a similar bug? https://gitlab.gnome.org/GNOME/mutter/-/issues/1162
<graphitemaster> The hardware supports it and AMD **announced** support for it in their presentation and yet they never added the support in their drivers
<graphitemaster> This is on another level
<graphitemaster> tier 3, more like tear 3 because I'm crying
<mdnavare> vsyrjala: For this what would you suggest as the fixes tag as this pretty much fixes the warnings from bigjoiner implementation : https://patchwork.freedesktop.org/patch/457218/?series=87556&rev=3
<mdnavare> I need to push this to drm-intel-fixes
<agd5f> graphitemaster, it's required for DX12. IIRC, OGL was a bit looser in it's spec and made it hard to implement efficiently
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<graphitemaster> Except the Vulkan extension is the exact same and RADV supports that without any real work, it's like two flags from the SID table and done lol
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<pendingchaos> maybe the NV extension requires features that the hardware does not support
<graphitemaster> Can we just copy-paste VK_EXT_conservative_rasterization into GL
<graphitemaster> s/VK/GL/
<HdkR> Go for it, create a GL_EXT version. Publish it to the public khronos repo :)
<graphitemaster> I don't have that power lol
<HdkR> Big same.
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<jenatali> It's not strictly required for DX12, but it is required for the newer feature levels for DX12, just FYI
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<danvet> tzanger, I thought zackr made noises recently about converting vmwgfx to fbdev helpers
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<imirkin> jenatali: you should expose it in mesa :)
<jenatali> Maybe I'll get there
<jenatali> Got other things I'm focusing on first
<imirkin> i'm sure that's like literally next on your list
<imirkin> "let's see ... well, triangles kinda sorta render. let's make sure we get conservative rasterization support in there!"
<jenatali> Hey, triangles render just fine, thank you very much :P
<jenatali> Even tessellated triangles
<jenatali> I'm just prioritizing the extensions that are prereqs for GL[ES] versions before the ones that aren't
<imirkin> hehe
<HdkR> So we just need a GL 4.7 with all the new extensions you say
<imirkin> jenatali: are you running dEQP GLES tests btw?
<jenatali> I'm not even at 4.0 yet
<imirkin> or just piglit?
<jenatali> Just piglit at the moment
<imirkin> ah ok
<imirkin> i highly recommend getting dEQP going
<imirkin> dEQP has really good coverage of "advanced" features
<ccr> somehow I feel like this is similar to the "now we have 15 standards" xkcd comic/meme
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<graphitemaster> Maybe Microsoft will fix this mess
<jenatali> Unlikely :)
<graphitemaster> They're basically implementing GL on DX12 afaik on Windows
<jenatali> They = me, yes
<graphitemaster> Okay well you should fix this :P
<HdkR> I don't see a mess. I see user choice :)
<graphitemaster> Give me your Paypal and I'll send you what ever the price is of a bottle of Hennesy where you live, multiplied by how ever many bottles you think it would take to implement, plus a small bias because floating point accuracy.
<graphitemaster> I expect nothing less XD
<imirkin> danvet: not worth an actual email follow-up, but nvidia definitely supports per-plane LUTs (on all *2* of its planes...)
<danvet> imirkin, I'm impressed
<imirkin> danvet: also a while back there was a proposal for per-plane gamma/degamma stuff, but i dunno if it went anywhere. (from intel, iirc)
<danvet> so you can have a C8 cursor and a C8 primary with different LUT?
<imirkin> danvet: hah, no. actually i don't think the cursor can have a LUT
<danvet> imirkin, yeah but I honestly don't know what intel did to their C8 support
<imirkin> i wasn't counting the cursor plane
<danvet> overlay then
<imirkin> yeah. base + overlay have indepdenent LUT settings
<zackr> danvet, tzanger: i don't have the context in my scrollback anymore, but yes, i would like to port vmwgfx to start using drm helpers for both fb and kms
<danvet> and yeah maybe if we need per-plane color lut we can just shovel them into the gamma or degamma lut or something
<danvet> zackr, it was some discussion on dri-devel ml
<danvet> not here
<danvet> just figured I'll connect here
<imirkin> danvet: that said, i don't think overlay can be C8... let's check...
<imirkin> yeah, no C8 for overlay
<imirkin> (or cursor. heh.)
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<danvet> pinchartl, https://paste.debian.net/1228264/ good enough for your r-b now?
<pinchartl> how about "color map (also known as color palette, or sometimes color lookup table - CLUT)" ?
<pinchartl> I'd like to avoid having the color lookup table first, as it increases the risk of CLUT become the de-facto acronym
<graphitemaster> color grading table, CGT
<imirkin> the map formerly known as the color palette
<graphitemaster> This color brings great disappointment, it's been graded F. (item 16 in the LUT)
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<danvet> pinchartl, https://paste.debian.net/1228273/ better shed color?
<pinchartl> yes :-)
<pinchartl> thanks
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* ccr boogies.
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<Venemo> agd5f: if a bo was created with the RADEON_FLAG_NO_CPU_ACCESS flag, is it possible to initialize its contents from the CPU? or if I want to write it from the CPU, I need to create it without that flag?
<airlied> I think you have to create it without that
<airlied> otherwise you'd have to do a copy into it using the gpu
<Venemo> makes sense
<bnieuwenhuizen> if you want to zero initialize it there also was the flag to zero initialize it
<Venemo> bnieuwenhuizen: not zero, sadly
<agd5f> Venemo, yeah, IIRC, we prevent cpu mapping it if that flag is set
<Venemo> I need to write 9 dwords to a BO, as ridiculous as that sounds. what is better, if I map it on the CPU and memcpy(), or if I use radv_queue_internal_submit() to emit a PKT3_WRITE_DATA?
<Venemo> do I lose any performance by makign the BO accessible by the CPU?
<bnieuwenhuizen> 9 dwords it is almost certainly better to just map
<Venemo> the buffer is larger than 9 dwords, I just need to write its first 9
<bnieuwenhuizen> yeah still
<Venemo> okay
<agd5f> Venemo, for systems with VRAM and small BAR, the resource has to be migrated to the BAR visible region or system memory
<Venemo> agd5f: do I assume correctly that this doesn't matter once it is unmapped?
<bnieuwenhuizen> might matter
<bnieuwenhuizen> like if the kernel can't fit it wrt other buffers in the BAR it may spill to VRAM, and depending on settings it may not unspill
<bnieuwenhuizen> the problem with the BAR is almost always contention wrt multiple resources though, being in the BAR isn't worse than outisde the BAR by itself
<bnieuwenhuizen> so couple of MB is typically ok, but much larger gotta think about it
<Venemo> I suppose I'll just map it on the CPU then, and we can change that later if we want to.
<airlied> I think once it isn't mapped anymore, the kernel will move it into unmapped space until mapped again
<bnieuwenhuizen> IIRC that happens if there is a reason to (e.g. something else needs BAR space)
<Venemo> this will be only mapped once when it is initialized, and (hopefully) never again
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<Venemo> does RADEON_FLAG_READ_ONLY mean the GPU or the CPU?
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<agd5f> Venemo, GPU. there are RWX bits for the GPU's virtual address space
<Venemo> got it
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<zf> is it possible to use lavapipe with softpipe? GALLIUM_DRIVER=softpipe doesn't seem to do anything
<zf> (I'm sure there are lots of missing features, but)
<zf> (or that softpipe doesn't support enough to do vulkan in the first place)
<zf> (but I'd expect it to fail creating a device, not just silently give me llvmpipe)
<airlied> zf: no
<zf> out of curiosity, what's preventing it from working?
<airlied> not sure why it doesn't die, but currently lavapipe only works on llvmpipe and there are no plane to change that
<airlied> zf: nobody has even tried
<airlied> there are lots of missing pieces in softpipe I'd suspect
<airlied> it's possible nir_to_tgsi has covered over a lot, but I'd guess it would need a bunch of changes as well
<zf> I guess I'm partly wondering if it's intentional that GALLIUM_DRIVER is ignored
<airlied> don't think I did anything purposefully to ignore it
<zf> alright, thanks for answering my pointless questions :-)
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