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<Lynne> is a pipeline barrier with no image or buffer data guaranteed to be a noop?
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<ishitatsuyuki> Lynne: with no pMemoryBarriers as well (assuming PipelineBarrier2)?
<Lynne> yes, vkCmdPipelineBarrier2, zero barrier structs in total
<Lynne> (I forgot VkBufferMemoryBarrier2 was a thing, I only use VkMemoryBarrier2)
<ishitatsuyuki> In terms of Vulkan execution model it should be a noop, but whether the call is actually noop depends on the driver
<ishitatsuyuki> briefly looking at code it should be a noop on radv
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<Lynne> cool
<Lynne> do you know if radv happens to be more barrier-happy than hip?
<Lynne> 2 years ago I ported some simple opencl compute code to vulkan and copying everything opencl did, the result was that vulkan was massively slower due to each barrier between each shader dispatch
<Lynne> I had to parallelize it at the cost of gigabytes of memory plus atomics when the original used tens of megabytes
<airlied> probably a bit too vague a question to answer
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<airlied> like what were you barriering and why? if something takes a lot longer it could be stalling somewhere unexpected
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<Lynne> just an nlmeans shader, what you do is you run the same shader about 800 times with different parameters, and each shader simply reads from an image, does some math, and adds the result to a buffer
<Lynne> opencl did it the naive way, it bound one invocation, executed it, barrier, bind, execute, barrier and so on
<Lynne> copying this in vulkan was massively slower
<airlied> so you are barriering on the buffer?
<Lynne> yes, just the buffer
<airlied> so did you just write all the outputs to a buffer and sum at the end?
<airlied> surprised CL was doing it faster, maybe it knew something so decided not to barrier
<Lynne> it does not do any sync between each invocation... not sure I know enough about opencl to say whether that's legal or not
<Lynne> each "pass" has 2 shaders - one to integrate the image with a given parameter, and one to compute the weights and then add the result to an image
<airlied> so why did vulkan need a barrier?
<Lynne> does it not?
<airlied> seems like if you had a single ssbo and were just writing to it from subsequent shader invocations there is no need
<airlied> esp if it's all on the compute queue
<airlied> then barrier at the end to read back
<Lynne> forget about what I wrote previously, focus on the 2-shader layout I mentioned
<Lynne> so you call this sequence of shaders 800 times
<Lynne> you need a buffer to carry the results between the 2 shaders, first one just writes to it, second one just reads (and writes the result atomically to another buffer, but that needs no barrier so its not a problem)
<Lynne> do you need a barrier each time you reuse a temporary vkbuffer?
<airlied> where is that temporary buffer in the cl code?
<Lynne> integral_img
<airlied> I'd guess your cl code is buggy and might just work by luck, but I'm not fully across opencl cmd submits
<airlied> and you should use cl events between submissions
<Lynne> okay, what about vulkan, when would vulkan need a barrier for such a code?
<Lynne> between each dispatch, or between each reuse of the buffer?
<airlied> yeah you probably do need a barrier between each dispatch if horiz and vert are reading/writing the same parts of integral_img
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<Lynne> I've merged horiz/vert in my code
<Lynne> would you need a barrier between horiz+vert and weights?
<airlied> yes if weights is going to read back and you have to make sure the other shader has finished
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<airlied> at a guess you'd be better of throwing them all into one shaders with a barrier in the shader :-), but I could be wrong
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<Lynne> the integration shader runs width-wise, so it does height number of workgroups
<Lynne> the weights shader is per pixel
<Lynne> I did try combining them, but it wasn't worth it
<Lynne> if only you could dynamically stop or resume workgroups, I see no reason why it can't be done these days, as far as I understand the hardware schedules each warp/group independently
<airlied> oh so like launch a max shader and drop some threads from executing for parts of it?
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* airlied is still too much of a cpu programmer :-P
<Lynne> yeah, that would be cool, then you could call a function that increases the amount of workgroups
<Lynne> the former one is already supported... in vertex shaders
<Lynne> via the terminate_invocation call, I did ask why it isn't allowed here and no one could answer other than "because spirv does not allow it in compute shaders"
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<Lynne> its obvious there's no reason why it shouldn't be supported, other than vulkan is restrictive by default to make sure everything breaks the same way on all platforms and also because no one cared enough during submission
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<airlied> I think you can just return in some threads
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<airlied> but if you are using a full subgroup it won't do much
<airlied> my guess is there is probably some amazing subgroup algorithm you could use, but I've no idea what it would be :-P
<Lynne> there's quite a few parallel prefix sum algorithms out there
<Lynne> ...they were all slower than just doing it naively
<Lynne> at least for sub 8k images
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<Lynne> speaking of barriers, I wish the validation layers checked for those
<Lynne> by the way, are there implicit barriers between each submission, or do you need a barrier at the start before reading from a barrier written to by a previous submission?
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<soreau> does i915 have anything like amdgpu_gpu_reset in /sys/?
<soreau> I found i915_wedged but it puts a line in dmesg and not much else (the compositor seems unaffected)
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<jfalempe> if someone want to review a small rust patch, it's waiting for some time now: https://patchwork.freedesktop.org/series/142175/, maybe javierm?
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<glehmann> Do u2u and i2i nir opcodes support 1bit sources?
<glehmann> would be kind of weird, because there are also b2i opcodes which is the same as u2u with 1bit source
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<javierm> jfalempe: sure, I can take a look to it on Monday
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<emersion> hm
<emersion> "inconsistent property types"
<emersion> "inconsistent property types: range and signed range"
<pq> you're welcome :-D
<emersion> seems like some out of tree driver is using a different type
<pq> yes, I doubt that property even exists upstream
<pq> oh, that's where it's hosted - me lazy
<emersion> i moved it recently-ish
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<sima> agd5f, I guess looks like greg will finally script cherry pick handling, might be good if you can adopt dim cherry-pick/cherry-pick-branch so we do this consistently?
<sima> should be doable to have a flavor of this that doesn't need the entire dim setup
<sima> demarchi might be able to help with that
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<Ermine> what is DRM minor? is it render node?
<pq> device numbers are (major, minor), DRM has a single major IIRC, and the minor is dynamically allocated to identify a device node that is either primary node, render node, or control node, per device driver instance.
<pq> 'ls -l' shows the major and minor numbers of a device node
<pq> control nodes do not exist anymore
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<Ermine> ah, those minors
<Ermine> thank you
<sima> pq, with accel there's now a second major number range I thought, but yes
<pq> ah
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<agd5f> sima, sounds good. stable kind of drives me crazy. Besides all of the cherry-pick stuff, the entire process is arbitrary. Half the time I have to argue with greg and sasha about getting a patch in and other times they pull stuff into kernels that I never asked them for and then when I causes regressions, I have to argue with them to revert it.
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<sima> agd5f, yeah it's pain
<sima> but I think we have a good chance to stop at least some of the pain
* ukleinek bets it's also a pain on their side
<sima> just no more rebases of -next trees (but I think you've stopped doing that a while ago) so there's no sha1 references into the void
<sima> and then very consistently cherry-pick stuff to -fixes with scripts
<sima> maybe in another 8 years we get some of the other endless discussions sorted :-/
<ukleinek> if I understood right that's only a part of their pain
<agd5f> sima, yeah, I've already stopped rebasing and restarted doing cherry-pick -x
<sima> agd5f, I guess even if greg scripts it all now we'll probably have a bit more shouting on this until there's enough cherry-pick -x annotated history in upstream
<demarchi> sima: but dim cherry-pick/cherry-pick-branch is only done by maintainers. Why would that need to be done without setup?
<sima> so I'm bracing for that already
<sima> demarchi, because agd5f doesn't use dim for amdgpu trees
<sima> and might be worth to share the actual script for corner case bugfixes
<sima> or maybe agd5f switches to dim entirely
<vsyrjala> some time ago i proposed that we'd ask the stable folks to stop the auto backport nonsense completely for drm (or at least i915). but that request would need to come from maintainers i guess
<demarchi> vsyrjala: but that thread was about a very wild backport, unrelated to Fixes: or Cc: stable
<demarchi> having a commit with "drm/....: Fix ..." shouldn't really mean the commit needs to be backported
<demarchi> vsyrjala: and if they stop doing, someone would need to handle the drm (or i915) side, which is not a small task
<vsyrjala> i just want them to backport stuff actually marked with cc:stable. nothing else
<ukleinek> vsyrjala: I would expect that is something they can handle.
<ukleinek> I know a guy who requested that for patches with author=him, surely also works for patches touching drm
<emersion> Ermine, pq: OpenBSD works differently in this regard IIRC
<emersion> or FreeBSD?
<emersion> one of these
<emersion> so better not assume anything special about major/minor
<vsyrjala> ukleinek: i also asked for that, but iirc greg said they only do exceptions based on code not people
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<Ermine> emersion: was asking because of gputop
<sima> vsyrjala, I guess if intel/amd/msm all agree we can ask for that, maybe after the dust has settled with the cherry-pick tracing
<sima> agd5f, robclark ^^ thoughts?
<vsyrjala> ukleinek: no reply to that, so how do you know they agreed to it?
<sima> I do agree that AUTOSEL is a nuisance at best
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<agd5f> sima, probably, but there are cases where it's worked out in our favor and it's a happy surprise when I see a patch already in stable that I had planned to send out. OTOH, the opposite is also true. Not sure which where things shake out on the whole.
<ukleinek> vsyrjala: Ard asked to expand from author=him, so I read that as the status quo?!
<sima> agd5f, yeah I think we should perhaps wait a few releases until the cherry-pick dust has settled and then see
<vsyrjala> it does feel like thye've toned down the AUTOSEL a bit at least. so perhaps it's not such a huge pain anymore
<sima> since that cherry pick shouting has been such a huge distractions thus far
<sima> yeah for a while it was picking up typo fixes just because of Fixes: tags iirc
<alyssa> jenatali: to follow up on the ctor discussion - I *think* I'd like to proceed with what I have (bindgen C++ global ctor + the singleton you reviewed), since I have it working and all the alternatives have pitfalls
<agd5f> I think it still does. Just this week I had to reject patches going back to stable which were picked up as dependencies sot that their subsequent reverts could be applied to the stable tree.
<alyssa> I'm very open to a rework later if we can figure out an alternative that's actually better.. I don't think that needs to block merge now, since some of the alternatives would still use all the singleton infra anyway.
<jenatali> Sounds reasonable to me
<alyssa> (The possibility of statically baking all format strings across the tree... exists, I guess? but has a lot of open questions.)
<alyssa> (and all the other options would still internally use the singleton, just not with dllmain)
<alyssa> (and the singleton is the complicated part, the actual bindgen code here is really short)
<jenatali> Right
<sima> agd5f, ok that's a bit too hilarious, but also sounds like a bug in the cherry-pick logic?
<sima> agd5f, do you have an archive link for that one?
<ukleinek> vsyrjala: Ard is on irc as ardb in case you want to ask for details.
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* ukleinek has the impression that rebase vs cherry-pick -x is a red herring and not what this discussion is about.
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<sima> agd5f, replied asking how this happened
<sima> figured while we debug stable process bugs, might as well get them all
<MrCooper> I recently pointed out a case like that to Sasha, no response...
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<sima> MrCooper, if you want could pile up your case on the same thread, I cc'ed dri-devel
<MrCooper> don't really care that much I'm afraid :)
<sima> MrCooper, hm I didn't find anything in archives from you, at least nothing recent
<MrCooper> might have been on amd-gfx
<sima> ah found it, searched for the wrong mail address
<MrCooper> b3a64de3-353c-4214-a876-f44d3f1de07b@mailbox.org on 2024-11-25
<sima> yeah found 2
<MrCooper> IIRC there were earlier cases where Sasha drooped them in response
<MrCooper> *dropped
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<alyssa> > The conversion specifiers f, F, e, E, g, G, a, A convert a float argument to a double only if the double data type is supported
<alyssa> thanks i hate it
<alyssa> jenatali: (((:
<jenatali> Yeah isn't that awful?
<alyssa> for real
<alyssa> i almost want to go out-of-spec here for driver CL because that's sufficiently dumb
<alyssa> or call fp64 lowering in vtn_bindgen i guess
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<robclark> sima, I didn't manage to read entire scrollback, but is the proposal to request stable tree folks to only cherry-pick things that have Cc: stable? If so, I think we can do that.. (fyi lumag, abhinav__)
<sima> robclark, it's more about whether we want to because autosel causes to much pain
<sima> but maybe we can reduce the autosel pain first a bit, seems to have some obvious bugs
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<robclark> I generally have an idea of what I want backported, and make sure they get Fixes tag.. but I can add Cc stable as well... I think I'd prefer not having random things cherrypicked
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<bl4ckb0ne> is there a way to query the GL/GLES versions offered by EGL? Or at least the maximum version?
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<alyssa> dcbaker: any reason not to have `fs = import('fs')` in our root meson.build?
<karenw> bl4ckb0ne: Yes. eglGetConfig/elgChooseConfig and parse through the result
<karenw> Technically this is an extension, but ubiquitous: EGL_KHR_create_context
<karenw> (EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_MINOR_VERSION_KHR)
<bl4ckb0ne> completely forgot about that one, thanks
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<dcbaker> alyssa: no, historically it just didn’t exist when we switched to Meson, lol
<alyssa> dcbaker: cool. commit on my branch then
<alyssa> also, I couldn't find docs on this-
<alyssa> does custom_target implicitly depend on the program you run
<alyssa> I assume so but this is definitely dragons territory
<alyssa> this seems to work
<alyssa> (also generally, if you see any way to further reduce https://gitlab.freedesktop.org/alyssa/mesa/-/commit/5d5097f54a375767db11ace906675f94761d77ab please let me know since this is what everyone will be copypasting from :p)
<alyssa> though i'd personally say 26 lines of copy/paste and then you can be immediately productive with CL in your driver is pretty good
<alyssa> (i'm not even touching most of the call sites -- the generated code literally matches the function signature we had before in 2/3 of the cases there =D)
<dcbaker> alyssa: yes, the program is a dependency of the custom target
<alyssa> awesome thx
<dcbaker> I’m eating breakfast, but I’ll come have a better look in a couple at my computer. Phone is not a good review tool :D
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<alyssa> real
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<dcbaker> alyssa: you have my r-b for the "drop trivial depends"
<karolherbst> that reminds me.. I need to look into this scratch issue...
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<dcbaker> alyssa: I left your a few comments on the other one. Once the Meson 1.8 window opens I have some work to make copying custom_targets less awful that needs to get done...
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<alyssa> dcbaker: thanks! squashed into !33099
<jenatali> alyssa: Going to trigger MSVC builds on your MR just to confirm it plays nicely
<jenatali> Overall looks pretty good. Didn't review the bindgen commit itself (yet) though
<alyssa> thanks!
<alyssa> bindgen commit should probably still be wip
<alyssa> in particular it runs a complete random set of nir passes copypasted from the intel and asahi compilers
<alyssa> need to figure out what we actually need
<alyssa> next week problem
<jenatali> This does raise the bar for building lavapipe on Windows since setting up mesa-clc is a pain right now, but that's probably fine
<dcbaker> jenatali: is it just the well known set of of issues, or does Windows have issues that are separate from other OSes?
<jenatali> "Installing" LLVM isn't really a thing on Windows
<jenatali> It's either manually downloading it and configuring a bunch of paths, or else it's building it locally. Both of those are pretty miserable
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<jenatali> And I guess for mesa-clc it's actually linking against LLVM rather than calling out to Clang which rules out the downloading it aspect, it needs to be built, since it produces static libs and those aren't portable from one build environment to the next
<alyssa> hopefully that one is solved this year
<jenatali> That one?
<alyssa> not using clang
<alyssa> the binary one
<jenatali> Ah right once the translator's obsolete we can just request a SPIR-V from binary clang, that'd be nice
<jenatali> There's still the libclc aspect of it but that's more tractable I think
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<jenatali> https://gitlab.freedesktop.org/mesa/mesa/-/jobs/69548369 - looks like you've raised the meson bar ;)
<alyssa> dcbaker: ^ is that ok?
<alyssa> meson 1.5 is in debian stable backports ..
<dcbaker> I think 1.3 is required if you want any of the Rust drivers, so I think that would be fine? That's probably more of a distro maintainer question though
<dcbaker> 1.3 was November 2023
<alyssa> i coulda sworn we just discussed this..
* dcbaker realized today his first Meson commits went into Meson 0.40 way back in 2017...
* alyssa just learned that jan 2024 was a year ago
<alyssa> weird
<alyssa> wonder when that happened
<dcbaker> On April 1st
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<alyssa> ah
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