<JohnnyonFlame>
I'm only pushing the changeset towards the end for reasons
<JohnnyonFlame>
the added code just does texture atlasing (streaming textures to a binpacker) and encodes the necessary information on a vertex attribute, no added bindbuffers, anything
<marex>
JohnnyonFlame: I think pcercuei also has this gcw zero
<marex>
austriancoder: could it be some unsupported tiling format ?
<austriancoder>
marex: I don't think so
<austriancoder>
marex: I have one too :)
<marex>
austriancoder: you are great
<austriancoder>
not really..
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* austriancoder
builds sm64-port
<JohnnyonFlame>
brb
<austriancoder>
bed time
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<JohnnyonFlame>
I checked the available extensions and noticed that we have VAOs, so I implemented these in the code and I'm not hitting the slowpath anymore
<JohnnyonFlame>
funnily enough, there are more VBOs now than before
<JohnnyonFlame>
but I can't get a single memcpy hit from inside gallium
<JohnnyonFlame>
spoke too early I guess, I just dont hit that specific breakpoint