austriancoder changed the topic of #etnaviv to: #etnaviv - the home of the reverse-engineered Vivante GPU driver - Logs https://freenode.irclog.whitequark.org/etnaviv
<JohnnyonFlame> well- it's just the standard path, all my buffer compatibility flags seem okay, and the interleaved vertex buffer flag is also now set
flto has quit [Ping timeout: 260 seconds]
_whitelogger has joined #etnaviv
cengiz_io has quit [Quit: The Lounge - https://thelounge.chat]
cengiz_io has joined #etnaviv
eightdot has joined #etnaviv
lrusak_ has joined #etnaviv
lrusak has quit [Remote host closed the connection]
embden has joined #etnaviv
_whitelogger has joined #etnaviv
flto has joined #etnaviv
<cphealy> JohnnyonFlame: Have you made enough progress with sm64 on the GCW Zero to have a feel for if it will work well on the platform with etnaviv?
<JohnnyonFlame> cphealy: https://i.imgur.com/3j3igZN.png
<JohnnyonFlame> that's with three-tap off
<cphealy> three-tap?
<cphealy> for scaling?
<JohnnyonFlame> for texture filtering
<cphealy> or filtering
<cphealy> ;-)
<JohnnyonFlame> https://i.imgur.com/fgqemFV.png this is three-tap on
<cphealy> ouch!
<JohnnyonFlame> you should see it on the RG350M where the screen is 480p
<JohnnyonFlame> it's not good, Ill tell you
<cphealy> OK, so with the filtering disabled, it seems that you can hit 60fps quite a bit?
<JohnnyonFlame> the target is 30fps
<JohnnyonFlame> but yes, with linear I just about hit 60fps at some fillrate intensive areas
<JohnnyonFlame> nearest*
<JohnnyonFlame> doing three-tap filtering at the fragment level is too intensive I guess
<cphealy> I assume the linear looks a little ugly?
<JohnnyonFlame> I don't mind, but the target audience will
<JohnnyonFlame> if it was me, I'd enable it only for textures with alpha blending
<cphealy> ack
<JohnnyonFlame> this is without mipmaps yet - I'm having a bit of trouble with generating it manually still
<cphealy> Other than frame rate performance, how it rendering accuracy looking? Many visual artifacts?
<JohnnyonFlame> on the newer firmwares? none that I haven't caused
<JohnnyonFlame> the only weird behavior I've had was triggering the slowpath when VAO wasnt used somehow
<cphealy> Nice!
<JohnnyonFlame> (despite the layout and buffer numbers being the same)
<JohnnyonFlame> I'm incredibly happy overall with Etnaviv, not really an experienced graphics developer tho
<JohnnyonFlame> specially being able to breakpoint inside the driver at random places to understand what it does and how it all works, this is an experience only open-source can provide, so thanks yall really
eightdot has quit [Ping timeout: 256 seconds]
sravn has quit [Read error: Connection reset by peer]