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<lynxeye>
agx_: Did you start working on the softpin fencing we discussed a while back? If not, I may add it to my todo list, as it's showing up in parallel piglit runs, which is sufficiently annoying to me that I may find some time. ;)
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<austriancoder>
lynxeye: did you miss to send out a git pull request for 5.10 for etnaviv-next or is it still planed?
<lynxeye>
austriancoder: the 5.10 ship has long sailed. I did not send a pull-request for 5.10, as I picked up the patches too close to the drm-next cutoff. Sorry about that. etnaviv-next will be destaged for the 5.11 merge window.
<austriancoder>
lynxeye: k
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<lynxeye>
austriancoder: flto: has one of you a shader based implementation of ARB_shadow rotting somewhere? It's pretty unfortunate that we are back to GL 1.3 on pre-halti2 GPUs, as it forces people to use workaround to run xwayland/glamor.
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<mntmn>
btw i ran dhewm3 on etnaviv/gc7000l today. it looks fine, but resolution has a big impact on framerate for some reason. maybe they have some expensive shader for the full screen or something
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<mntmn>
dhewm3 can cause mmu faults when staying in the menu UI for too long.
<mntmn>
haven't updated the kernel in a longer time though. maybe it's time