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06:54
<
anarsoul >
rellla: enunes: I've got 3D textures somewhat working :)
06:55
<
anarsoul >
it passes basic piglit tests, tex3d-depth1 fails because we don't have clamp_to_border support
06:56
<
anarsoul >
it turns out utgard texture descriptor has something in common with midgard :)
06:57
<
anarsoul >
I also have strong suspicion that wrap modes are also here, we currently treat them as individual bits, but it's too wasteful
06:57
<
anarsoul >
it's likely enum
06:57
<
anarsoul >
similar to midgard
06:58
<
anarsoul >
just need some experiments to figure out what each value means
07:10
<
rellla >
anarsoul: hey, nice work, will look into it ;)
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17:25
<
anarsoul >
rellla: the same MR now has more wrap modes :)
17:25
<
anarsoul >
also I found border color
17:26
<
anarsoul >
more piglit fixes :P
17:26
<
anarsoul >
tex3d-depth1 now passes
17:37
<
anarsoul >
oh, and new failures
17:55
<
rellla >
anarsoul: you are too fast for me to review :)
17:56
<
anarsoul >
these are trivial changes
17:57
<
anarsoul >
is there a way to get reference image and image diff in piglit?
17:58
<
rellla >
yes, the last one. a few hours ago i thought, if i should tell you, where the border color is. though i suspected it 3 bits later ;)
17:59
<
rellla >
not sure about piglit, i guess #dri-devel knows if possible
18:00
<
anarsoul >
rellla: I tried it first, it didn't work
18:00
<
anarsoul >
apparently ARM loves tight bit packing
18:02
<
rellla >
regarding shaders unknown_1 i guess you are right. at least some of the 5 bits seem to be a value, likely absolute lod.
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18:08
<
anarsoul >
well, WRAP_CLAMP doesn't seem to work
18:31
<
anarsoul >
rellla: it could be absolute lod bias
18:31
<
anarsoul >
well, constant lod bias
18:32
<
anarsoul >
and you need all 5 bits if you want it to be negative
18:47
<
anarsoul >
OK, fixed GL_CLAMP failures with alyssa help :)
19:37
<
anarsoul >
and added 1D textures support
19:56
<
anarsoul >
once it merges we officially we'll support more features than blob :)
20:21
<
adjtm >
anarsoul, which opengl standard is this texture work for?
20:22
<
anarsoul >
adjtm: desktop gl? 2.1 since it's what we expose
20:22
<
anarsoul >
I guess mesa should also expose ES2 extension for 3D textures
20:23
<
adjtm >
so it could affect es2 in android, right?
20:23
<
adjtm >
by the way, thanks for your work
20:26
<
anarsoul >
adjtm: I may affect es2 on android if mesa exposes OES_texture_3D and GL_EXT_texture_border_clamp
20:31
<
anarsoul >
adjtm: np, are you using lima in replicant? :)
20:31
<
anarsoul >
(sorry, I don't remember from which project you are coming)
20:32
<
adjtm >
yes, replicant11, but it's in very early stage of development
20:32
<
adjtm >
all devices that are going to have initial support have mali 400
20:33
<
adjtm >
basically galaxy s3, note2 and pinephone
20:34
<
adjtm >
lima is far from being the most lacking part of replicant 11 :)
20:52
<
anarsoul >
I skimmed through the code and looks like mesa doesn't expose GL_EXT_texture_border_clamp
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<
anarsoul >
rellla: can you share your piglit cmdline?
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