ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
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<tolszak>
Hello there, how to report a bug on Odroid N2+ using mesa 21.0.2? There seems something wrong with shader handling I think. Simple scaling done by Qt (using shader internally) behaves strangely, it looks like it confuses coordinated on some scale range. E.g. for 5104x3920 image it "distorts" an image from scale 5 to 12
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<urja>
.... that's a big image. (But nah i dont have anything insightful to add)
<tolszak>
urja: On smaller images it does the same just scale needs to be bigger
<tolszak>
e.g. for 1920x1080 the issues happens from 16 to ~30
<HdkR>
Make sure to also test with latest mesa versions. The issue could have already been fixed
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<tolszak>
HdkR: It still happens with 21.2.4
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<macc24>
tolszak: can you try with main branch of mesa?
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<tolszak>
macc24: I can easily test it with yocto hardknott so perhaps I can try to build 21.3.0-rc2. Is it enough?
<macc24>
tolszak: try to aim for as new as it can possibly be
<tolszak>
macc24: The newest tarball is 21.3.0-rc2 on https://archive.mesa3d.org/. YOcto hardknott recipe is pretty easy to modify and use such bit. Incorporating crosscompilation on host and deployment to device is probably a work for a few hours so will first give a try tarball.
<tolszak>
macc24: Perhaps I can use this one too. thanks
<macc24>
tolszak: if you can capture an apitrace and if apitrace can replicate the bug i can try replicating it on my G72 machine, if i can find my usb-c - usb-a adapter
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<tolszak>
macc24: Will try to do it, thanks. Although I've never used apitrace. But I'm sure I figure it out. Thank you for guides.
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<tolszak>
macc24: Have the apitrace *.trace file
<tolszak>
macc24: I forgot to mention that I don't use X11 just plain writing to egl display with Qt's eglfs platform plugin
<macc24>
tolszak: can you see the bug with LIBGL_ALWAYS_SOFTWARE=1 in your environment?
<tolszak>
Yes
<tolszak>
macc24: But I use GLES
<tolszak>
I don't know if the same var is responsible for that
<macc24>
tolszak: so if it still replicates with software rendering then it's not panfrost bug
<tolszak>
Is the LIBGL_ALWAYS_SOFTWARE variable used in non debug builds?
<macc24>
it's then *checks backlog* meson_drm bug
<macc24>
tolszak: yes, it forces software rendering
<tolszak>
Great to know that.
<tolszak>
macc24: Thanks for narrowing down the issue!
<macc24>
tolszak: sure no prob
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<alyssa>
macc24: ❤️
<alyssa>
I love problems that solve themselves 😋
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<macc24>
alyssa: gotta love being "jack of all trades" lol
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<alyssa>
pipewire of all trades now
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<macc24>
imagine using pipewire, L // this post was made by the alsa gang
<alyssa>
"The new features in Valhall through AFBC 1.3. include support for 2-plane YUV, improved support for front-buffer rendering, support for separate depth/ stencil encoding (a better match for Vulkan) and opacity/ transparency hints"