ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
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<tolszak> Should glmark-es2-drm pass all the validation tests on Odroid N2+?
<tolszak> Or at least a half?
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<cphealy> tolszak: what do you mean by validation tests? It's a benchmarking tool primarily.
<tolszak> cphealy: There is --validate option so that it checks benchmark against
<tolszak> some expected values
<cphealy> Hmm, I just learned something new! ;-)
<robmur01> with the latest kernel/Mesa it should be fully GLES3.1 conformant - https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12965
<tolszak> cphealy: So, it fails 22 out of 33 tests
<tolszak> cphealy: On Odroid N2+
<cphealy> tolszak: can you confirm which version of Mesa you are running with?
<tolszak> cphealy: And Unknown state of 6/33 so only 5/33 pass
<tolszak> Sure the ltest mesa-main
<tolszak> cphealy: on yocto based image without X11
<cphealy> I've never used --validate. I'll give it a try when I get a chance. Based on what robmur01 states, it sounds like this is not expected.
<tolszak> I've bump into strange issues, I asked about it here yday and it also happened when LIBGL_ALWAYS_SOFTWARE=1 so then I started to bothering Neil. I couldn't easily provide and example cause freeglut is only available with X11
<tolszak> So I started
<tolszak> So I've started looking on some available test tools
<tolszak> I've just thought that perhaps you wanted to know about it :)
<tolszak> Now I need to learn how to draw in opengl using drm
<tolszak> Anyways, I'm here tomorrow (currently it is 6:40 pm my time) if anyone needs some more data
<robclark> I would ignore glmark2 --validate.. I think all it validates is glmark2's incorrect expectations about gl(es)
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<alyssa> ^^ glmark2 --validate is known broken
<alyssa> the only thing it's good for is cycling through all the benchmarks..
<robclark> even the "benchmark" part of glmark2 is a *bit* dubious :-P
<robclark> I guess it made more sense N years ago when mobile gpus were much smaller
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<alyssa> robclark: that too
<robmur01> "oh noes only 700fps how terrible" etc.
<alyssa> robmur01: I'd still like to know how the DDK is several times faster than Panfrost on geometry-bound workloads on Bifrost
<alyssa> I thought it'd be IDVS, but IDVS isn't helping a ton..
<macc24> alyssa: "geometry-bound" like rendering 72389576178936754 triangles?
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<urja> 50 -> 60 fps is 3.33ms/frame faster... 500 to 600 fps is 0.33ms/frame faster... (me just here thinking how little the differences are when you got 3 figures of fps)
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<robmur01> bah, `meson configure` refuses to show me my config because it needs regenerating for a new version, but `meson setup --reconfigure` won't regenerate my config because it contains an option which is apparently now invalid...
<robmur01> come back Makefiles all is forgiven
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<alyssa> urja: frame time is more useful than fps, yes.
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