ChanServ changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://oftc.irclog.whitequark.org/panfrost - <macc24> i have been here before it was popular
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<q4a> This may seem silly, but maybe focus on PanVk development rather than adding OpenGL / OpenGL ES support? After all, there is Zink and it is quite good if there is Vulkan driver.
<q4a> Or is none of this important if the new Valhall 3rd gen architecture is still incomprehensible?
<HdkR> Even knowing Vulkan I would stay in GL land as much as possible. Vulkan is less fun and more people need GL
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<q4a> I like to write C++ code and play games) Many companies open source their old engines which Windows only and uses DirectX 9. I ported one of such game engines to Linux: all except rendering stuff is not so hard, but rewriting DirectX 9 - is very painfull.
<q4a> So I simply add support for DXVK-native and play game on my main PC. When PanVk will work - I will add arm support and will switch my main PC to arm)
<q4a> Also there is S.T.A.L.K.E.R. game engine that support both DirectX 9 and OpenGL, but requre OpenGL 4.1 or above. I added arm support and can start game using `LIBGL_ALWAYS_SOFTWARE`, but it is slooow.
<robmur01> bear in mind that most of the Mali architectures were fundamentally designed around GLES (because Android)
<HdkR> I can understand the gaming perspective and desire for DXVK. I want it as well. But it really only starts making sense around Valhall anyway :P
<HdkR> Luckily Wine also has the classic D3D OpenGL translation layer
<q4a> I'm not sure what version of OpenGL will require Wine
<HdkR> Probably "It depends"
<q4a> And yes, I was talking about future support in Valhall
<HdkR> Lots of work to do, it'll come. Never as fast as everyone wants
<HdkR> I know, I'm greedy and want day-0 support on things.
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* alyssa playing catch-up on MR backlog
<alyssa> would like to figure out what's wrong with idiv on midgard today
<alyssa> I don't usually page in Midgard but we've fixed 5 drivers, only 3 to go.. and midgard is one of the 3
<alyssa> (bifrost+valhall was one of the 5)
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<alyssa> re vulkan, at this point I expect the first conformant panvk device will be mali-g610
<alyssa> but we'll see what happens
<alyssa> q4a: not sure I can support your use case though, I'm opposed to stalkers ;)
<q4a> Mali-g610 with PanVk will be super good)
<q4a> alyssa: what about Sea Dogs or Might and Magic VI-VIII ? Sea Dogs ported with DXVK-native, but Might and Magic engine use OpenGL
<q4a> And I tested PR with S3TC and it works good on my Mali-T760 https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18180
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<alyssa> q4a: awesome :-D
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