ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput | register your nick to speak
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<pq>
moodman, you could use the pointer confinement and relative motion extensions, IIRC.
<pq>
moodman, ah, it's called pointer-constraints
<pq>
moodman, and relative-pointer. With those two you can replace the pointer with your own fully controlled one inside your window.
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<zubzub>
17:22 < zubzub> why doesn't the xdg-shell implementation in weston implement the max_size call?
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<DemiMarieObenour[m]>
kennylevinsen: what are those nasty hacks?
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<kennylevinsen>
pq mentioned a "proper" solution for when absolute pointers make no sense (games and what not). You really shouldn't try to warp a normal pointer - it makes no sense given the presence of absolute pointer input (e.g.,digitizers and touchscreens)
<kennylevinsen>
Not sure if the hack will always work anyway...
<pq>
touchscreens are not pointer devices, but yes
<kennylevinsen>
True, meant from a user perspective
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<eruditehermit>
hey, I was wondering my understanding of the state of fractional scaling is correct. From the bug reports I've read it seems that the situation on the Linux desktop (interaction of wayland, mutter, gtk) is quite bad compared to other OS for fractional scaling situations. Is this correct?
<eruditehermit>
I've read that things are scaled to some integer and then downscaled back to a fractional value and that this is slow and resource intensive
<eruditehermit>
I'm asking because I was wondering if anyone is working on this and if not, if there are any easy resources to get started to try to help?
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<kennylevinsen>
Wayland currently only supports scaling bypass for integer scale content buffers. There is an issue open for work on scaling bypass for fractional scale content buffers.