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<xperia64>
re-testing the citra/yuzu stuff now
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<xperia64>
Those 2 Citra/Yuzu bugs are fixed now.
<zmike>
\o/
<xperia64>
Citra's kind of all over the place and confusing me a little now.
<xperia64>
but, it seems to be matching and exceeding native mesa again.
<zmike>
🤔
<xperia64>
that minecraft homebrew clone isn't running well on native mesa either, wonder what changed. I'll try it on `nvidia` later.
<xperia64>
that retail game is running as good as native if not a little better.
<zmike>
just don't test for too long or you'll oom yourself
<xperia64>
VRAM or regular?
<zmike>
regular
<xperia64>
I see
<zmike>
got a patch up for one, the other is proving much harder to find
<xperia64>
so the retail game is running well, but there's random geometry spikes, that sometimes manifest as a plane in the middle of 3d space
<zmike>
huh
<xperia64>
that homebrew I was using to illustrate the specular vertex attribute issue is running correctly, and hitting 2745%! (native mesa is 1933%)
<zmike>
💪💪💪💪💪
<zmike>
this is on intel?
<xperia64>
discrete Vega 56
<zmike>
oh
<zmike>
bnieuwenhuizen: we did it.
<xperia64>
Yeah I was surprised to see it running gud on a discrete card
<zmike>
we gettin there
<xperia64>
I upgraded to a 5950X recently so my Intel system isn't as convenient at the moment (OOMing shouldn't be an issue either for a while with 64GB of RAM :P)
<zmike>
in 32bit processes nobody can hear your RAM scream :P
<xperia64>
I should try that crusty 32-bit windows OpenGL 2.0 game again